mrfrenik / enjon Goto Github PK
View Code? Open in Web Editor NEWGame engine created using OpenGL and C++
License: BSD 3-Clause "New" or "Revised" License
Game engine created using OpenGL and C++
License: BSD 3-Clause "New" or "Revised" License
Some gizmos/icons to preview where some invisible objects are in the editors will speed up the process a lot. Items like:
Also, it's a little bit hard to see the directional light "direction", since there is no shadows, so an icon will speedup the process. An idea for the directional light is add this dot present in Blender 2.8 that the user can groab it and draw thought the scene to aim the light at:
Unreal Engine 4 have some very intersting gizmos for these objects:
The camera preview on the bottom right helps a lot as well.
Make them work with just a T pose
-[BUG] C:\Users\IowaDog\Desktop\Enjon\Build\Release\EnjonEditor.exe
ERROR: 0:29: 'output' : reserved word
ERROR: 0:29: 'output' : syntax error syntax error
GLSLPROGRAM::COMPILESHADER::FAILED_TO_COMPILE::C:\Users\IowaDog\Desktop\Enjon\Build\Editor/../..//Assets/Shaders/deferred/bright.f.glsl
Enter any key to quit...
On Intel chips
-[BUG] PBR/point_light.v.glsl: change to
out DATA
{
vec3 FragPos;
vec2 TexCoords;
} fs_out;
The engine has various enums that are publicly defined and reflected, however if another project attempts to use one of these as a property for a defined class, the meta data for it will not be correctly used.
b32
on a class, the introspection generated code will determine its property type to be MetaPropertyType::Object
.MetaPropertyType::Bool
.From user: "if I select an object, type a new scale value (for example) and, before I press enter to apply, I select another object, that scale will be applied to the other obj"
CMake templates assume that the project directory will be within a given directory (the main project directory). This needs to change.
When importing meshes into editor, should import all textures and create materials for the mesh that are defined in the resource file. The materials should then be automatically associated with that given mesh.
this makes it really hard to code because there is no documentation either so you pretty much are left to look in source code or ask in discord. (i think its because there is no solution for custom source files)
From user: "if you parent a lamp into an object and move the object the lamp will not move"
Repro:
Expected:
When importing a static mesh, the mesh import options have reference to previous skeleton asset. This causes the mesh to be imported as a skeletal mesh.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\um\winnt.h(2482,40): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
-[BUG] ...\Enjon-master\TestSuite\Source\TestSuiteMain.cpp(14): fatal error C1083: Cannot open include file: 'vld.h': No such file or directory. Needs to be included with engine distribution.
For some reason when you create a new component and enjon tries to open the code for you, a new VS instance is created instead of opening in the project solution.
Video:
https://youtu.be/IPvq2VdiidE
From user: "I think you forgot to turn off some editor commands when we start the game. everytime I walk with WASD I change the gimbal"
When cleaning up all windows for close of editor, vector invalidation occurs
-[BUG] In compiled builds, if no camera is present, need to tell user that.
Repro steps:
PointLightComponent
attachedhttps://www.youtube.com/watch?v=Ip1b-s1XPLg&feature=youtu.be
Looks like the material preview sphere is not considering every texture, only the emission. Works fine in the scene.
Video:
https://youtu.be/CNvwstalCNs
-[BUG] In compiled builds, still no way to set "start scene".
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.