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The player needs to find the path between Green(Start) and Redpoint(End) avoiding the Gray points(Walls), at the end, the user will be provided the shortest path by the "Dijkstra shortest pathfinding algorithm" and based on comparison Score will be given. Player also can make a level and store it. High score table option is also provided along with how to play option.

License: GNU General Public License v3.0

CSS 0.66% Java 99.34%
dijkstra-shortest-path java javafx xml

find-the-path-game's Introduction

Hi there ๐Ÿ‘‹, I am Rahul,

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About me ๐ŸŒฑ

  • Software Engineer.
  • Learning about software architecture and distributed systems.
  • Creative design explorer.

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