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actuallyfunbingo-deprecated's Introduction

THIS PROJECT IS CURRENTLY UNDERGOING CHANGES AND SOON DEPRECATED

This project uses Godot 2.1.4 however I want to port this project to Godot 3.0 which requires essentially a complete rewrite of the bingo app from scratch. Therefore, do not rely for any updates on this project.

ActuallyFunBingo

Originally inspired by OOT Bingo.

A standalone application for bingo for varying games.

First made a web version of bingo for World of Warcraft before I decided to do a standalone application and support for other games.

Features

  • Timer
    • Record your time to complete the bingo for comparison with your friends
    • Automatically stops when you bingo; completed row/column/diagonal
  • Randomly generated bingo
    • Supports seeding system
  • Curatation system
    • Make mutually exclusive milestones not share same row/col/diagonal
  • Support different games

Games

Games Supported:

Planned Game Support:

  • Dark Souls III
  • Super Mario 64
  • The Legend of Zelda: Ocarina of Time
  • World of Warcraft Turbo
    • More challenging milestones

Modes

Rules pertaining to the game are house rules or agreed on by the group prior to the start.

Modes Supported:

  • Standard
    • Standard rules for bingo applies here

Planned Bingo Modes:

  • Lockout
    • Players share same card and players can claim milestones for themselves
    • Left clicking a milestone will color the milestone and show it to other player
    • Right clicking a milestone will star and doesn't show it to other player

TODO

  • Implement planned games
  • Support networked shared bingo for lockout bingo

License

Copyright © 2017 Michael Rawlings. Licensed under the MIT License, see LICENSE for more information.

actuallyfunbingo-deprecated's People

Contributors

mrawlingst avatar

Watchers

James Cloos avatar  avatar

actuallyfunbingo-deprecated's Issues

[Milestone] [Dark Souls 1] "Kill Kingseeker Frampt" isn't doable legitimately.

NPCs Kingseeker Frampt, Kaathe, the Crow, and the Everlasting Dragon are unable to be killed, outside of tinkering with third party programs. (e.g. hacking)

In the case of the serpents, they merely retreat after a few hits and stay away until the next NG cycle. The Crow just flies away. And the Everlasting Dragon is simply immortal.

Timer Bingo

When you toggle a completed milestone, the timer seems to revert few seconds (even longer) back.

Likely due to how check_for_bingo() is structured. Need to look at this asap.

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