This project uses Godot 2.1.4 however I want to port this project to Godot 3.0 which requires essentially a complete rewrite of the bingo app from scratch. Therefore, do not rely for any updates on this project.
Originally inspired by OOT Bingo.
A standalone application for bingo for varying games.
First made a web version of bingo for World of Warcraft before I decided to do a standalone application and support for other games.
- Timer
- Record your time to complete the bingo for comparison with your friends
- Automatically stops when you bingo; completed row/column/diagonal
- Randomly generated bingo
- Supports seeding system
- Curatation system
- Make mutually exclusive milestones not share same row/col/diagonal
- Support different games
Games Supported:
- Dark Souls (changelog)
- Dark Souls 2 (changelog)
- The Legend of Zelda: Breath of the Wild (changelog)
- World of Warcraft (changelog)
Planned Game Support:
- Dark Souls III
- Super Mario 64
- The Legend of Zelda: Ocarina of Time
- World of Warcraft Turbo
- More challenging milestones
Rules pertaining to the game are house rules or agreed on by the group prior to the start.
Modes Supported:
- Standard
- Standard rules for bingo applies here
Planned Bingo Modes:
- Lockout
- Players share same card and players can claim milestones for themselves
- Left clicking a milestone will color the milestone and show it to other player
- Right clicking a milestone will star and doesn't show it to other player
- Implement planned games
- Support networked shared bingo for lockout bingo
Copyright © 2017 Michael Rawlings. Licensed under the MIT License, see LICENSE for more information.