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Write a Chapter: "Our JavaScript Style Guide"

Airbnb JavaScript Style Guide() {

A mostly reasonable approach to JavaScript

Table of Contents

  1. Types
  2. undefined
  3. Objects
  4. Arrays
  5. Strings
  6. Functions
  7. Properties
  8. Variables
  9. Hoisting
  10. Conditional Expressions & Equality
  11. Blocks
  12. Comments
  13. Whitespace
  14. Commas
  15. Semicolons
  16. Type Casting & Coercion
  17. Naming Conventions
  18. Accessors
  19. Constructors
  20. Events
  21. Modules
  22. jQuery
  23. ECMAScript 5 Compatibility
  24. Testing
  25. Performance
  26. Resources
  27. In the Wild
  28. Translation
  29. The JavaScript Style Guide Guide
  30. Contributors
  31. License

Types

  • Primitives: When you access a primitive type you work directly on its value

    • string
    • number
    • boolean
    • null
    • undefined
    var foo = 1;
    var bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
  • Complex: When you access a complex type you work on a reference to its value

    • object
    • array
    • function
    var foo = [1, 2];
    var bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

⬆ back to top

undefined

  • undefined is an object. You should use it as an object. You can test for it. For instance:

    // good
    function pow(a, b) {
      if (b === undefined) {
        b = 1;
      }
      return Math.pow(a, b);
    }
    
    // bad
    function pow(a, b) {
      if (typeof b == "undefined") {
        b = 1;
      }
      return Math.pow(a, b);
    }
  • Only use typeof x == "undefined" when the variable (x) may not be declared, and it would be an error to test x === undefined:

    if (typeof Module == "undefined") {
      Module = {};
    }
    
    // But also okay, for browser-only code:
    if (window.Module === undefined) {
      Module = {};
    }

    Note that you can't use window in Node.js; if you think your code could be used in a server context you should use the first form.

⬆ back to top

Objects

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};
    if (typeof Module == "undefined") {
      Module = {};
    }
    
    // But also okay, for browser-only code:
    if (window.Module === undefined) {
      Module = {};
    }

    Note that you can't use window in Node.js; if you think your code could be used in a server context you should use the first form.

⬆ back to top

Objects

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};

    As an example that reserved words are both okay right now and will be indefinitely, the IndexedDB API uses cursor.continue()

⬆ back to top

Arrays

  • Use the literal syntax for array creation

    // bad
    var items = new Array();
    
    // good
    var items = [];
  • If you don't know array length use Array#push.

    var someStack = [];
    
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • When you need to copy an array use Array#slice. jsPerf

    var len = items.length;
    var itemsCopy = [];
    var i;
    
    // bad
    for (i = 0; i < len; i++) {
      itemsCopy[i] = items[i];
    }
    
    // good
    itemsCopy = items.slice();
  • To convert an array-like object to an array, use Array#slice.

    function trigger() {
      var args = Array.prototype.slice.call(arguments);
      ...
    }

⬆ back to top

Strings

  • Use single or double quotes (' or ") for strings. There is a slight preference for double-quotes, aligning with Mozilla style.

  • Strings longer than 80 characters should be written across multiple lines using string concatenation.

  • Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion

    // bad
    var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
    
    // bad
    var errorMessage = 'This is a super long error that was thrown because \
    of Batman. When you stop to think about how Batman had anything to do \
    with this, you would get nowhere \
    fast.';
    
    // good
    var errorMessage = 'This is a super long error that was thrown because ' +
      'of Batman. When you stop to think about how Batman had anything to do ' +
      'with this, you would get nowhere fast.';
  • When programmatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.

    var items;
    var messages;
    var length;
    var i;
    
    messages = [{
      state: 'success',
      message: 'This one worked.'
    }, {
      state: 'success',
      message: 'This one worked as well.'
    }, {
      state: 'error',
      message: 'This one did not work.'
    }];
    
    length = messages.length;
    
    // bad
    function inbox(messages) {
      items = '<ul>';
    
      for (i = 0; i < length; i++) {
        items += '<li>' + messages[i].message + '</li>';
      }
    
      return items + '</ul>';
    }
    
    // good
    function inbox(messages) {
      items = [];
    
      for (i = 0; i < length; i++) {
        items[i] = messages[i].message;
      }
    
      return '<ul><li>' + items.join('</li><li>') + '</li></ul>';
    }

⬆ back to top

Functions

  • Function expressions:

    // anonymous function expression
    var anonymous = function() {
      return true;
    };
    
    // named function expression
    var named = function named() {
      return true;
    };
    
    // immediately-invoked function expression (IIFE)
    (function() {
      console.log('Welcome to the Internet. Please follow me.');
    })();
  • Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {
      function test() {
        console.log('Nope.');
      }
    }
    
    // good
    var test;
    if (currentUser) {
      test = function test() {
        console.log('Yup.');
      };
    }
  • Never name a parameter arguments, this will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) {
      // ...stuff...
    }
    
    // good
    function yup(name, options, args) {
      // ...stuff...
    }

⬆ back to top

Properties

  • Use dot notation when accessing properties.

    var luke = {
      jedi: true,
      age: 28
    };
    
    // bad
    var isJedi = luke['jedi'];
    
    // good
    var isJedi = luke.jedi;
  • Use subscript notation [] when accessing properties with a variable.

    var luke = {
      jedi: true,
      age: 28
    };
    
    function getProp(prop) {
      return luke[prop];
    }
    
    var isJedi = getProp('jedi');

⬆ back to top

Variables

  • Always use var to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();
    
    // good
    var superPower = new SuperPower();
  • Use one var declaration per variable and declare each variable on a newline.

    // bad
    var items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
    
    // good
    var items = getItems();
    var goSportsTeam = true;
    var dragonball = 'z';
  • Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.

    // bad
    function() {
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      var name = getName();
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // good
    function() {
      var name = getName();
    
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // bad
    function() {
      var name = getName();
    
      if (!arguments.length) {
        return false;
      }
    
      return true;
    }
    
    // good
    function() {
      if (!arguments.length) {
        return false;
      }
    
      var name = getName();
    
      return true;
    }
  • As an exception, declaring a variable in a for loop is common and okay.

    // ok
    for (var i=0; i<array.length; i++) {
      ...
    }

⬆ back to top

Hoisting

  • Variable declarations get hoisted to the top of their scope, their assignment does not.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // The interpreter is hoisting the variable
    // declaration to the top of the scope.
    // Which means our example could be rewritten as:
    function example() {
      var declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
  • Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function() {
        console.log('anonymous function expression');
      };
    }
  • Named function expressions hoist the variable name, not the function name or the function body.

    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      }
    }
  • Function declarations hoist their name and the function body.

    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry

⬆ back to top

Conditional Expressions & Equality

  • Use === and !== over == and !=.

  • Conditional expressions are evaluated using coercion with the ToBoolean method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {
      // true
      // An array is an object, objects evaluate to true
    }
  • Use shortcuts.

    // bad
    if (name !== '') {
      // ...stuff...
    }
    
    // good
    if (name) {
      // ...stuff...
    }
    
    // bad
    if (collection.length > 0) {
      // ...stuff...
    }
    
    // good
    if (collection.length) {
      // ...stuff...
    }
  • For more information see Truth Equality and JavaScript by Angus Croll

⬆ back to top

Blocks

  • Use braces with all multi-line blocks.

    // bad
    if (test)
      return false;
    
    // good
    if (test) return false;
    
    // good
    if (test) {
      return false;
    }
    
    // bad
    function() { return false; }
    
    // good
    function() {
      return false;
    }

⬆ back to top

Comments

  • Use /** ... */ for multiline comments. Include a description, specify types and values for all parameters and return values.

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param <String> tag
    // @return <Element> element
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed in tag name
     *
     * @param <String> tag
     * @return <Element> element
     */
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    var active = true;  // is current tab
    
    // good
    // is current tab
    var active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    }
  • Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • Use // FIXME: to annotate problems

    function Calculator() {
    
      // FIXME: shouldn't use a global here
      total = 0;
    
      return this;
    }
  • Use // TODO: to annotate solutions to problems

    function Calculator() {
    
      // TODO: total should be configurable by an options param
      this.total = 0;
    
      return this;
    }

⬆ back to top

Whitespace

  • Use soft tabs set to 2 spaces

    // bad
    function() {
    ∙∙∙∙var name;
    }
    
    // bad
    function() {
    ∙var name;
    }
    
    // good
    function() {
    ∙∙var name;
    }
  • Place 1 space before the leading brace.

    // bad
    function test(){
      console.log('test');
    }
    
    // good
    function test() {
      console.log('test');
    }
    
    // bad
    dog.set('attr',{
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    });
    
    // good
    dog.set('attr', {
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    });
  • Set off operators with spaces.

    // bad
    var x=y+5;
    
    // good
    var x = y + 5;
  • End files with a single newline character.

    // bad
    (function(global) {
      // ...stuff...
    })(this);
    // bad
    (function(global) {
      // ...stuff...
    })(this);
    
    // good
    (function(global) {
      // ...stuff...
    })(this);
  • Use indentation when making long method chains.

    // bad
    $('#items').find('.selected').highlight().end().find('.open').updateCount();
    
    // good
    $('#items')
      .find('.selected')
        .highlight()
        .end()
      .find('.open')
        .updateCount();
    
    // bad
    var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
        .attr('width',  (radius + margin) * 2).append('svg:g')
        .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
        .call(tron.led);
    
    // good
    var leds = stage.selectAll('.led')
        .data(data)
      .enter().append('svg:svg')
        .class('led', true)
        .attr('width',  (radius + margin) * 2)
      .append('svg:g')
        .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
        .call(tron.led);

⬆ back to top

Commas

  • Leading commas: Nope.

    // bad
    var hero = {
        firstName: 'Bob'
      , lastName: 'Parr'
      , heroName: 'Mr. Incredible'
      , superPower: 'strength'
    };
    
    // good
    var hero = {
      firstName: 'Bob',
      lastName: 'Parr',
      heroName: 'Mr. Incredible',
      superPower: 'strength'
    };
  • Additional trailing comma: Nope. This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 (source):

    Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.

      // bad
      var hero = {
        firstName: 'Kevin',
        lastName: 'Flynn',
      };
    
      var heroes = [
        'Batman',
        'Superman',
      ];
    
      // good
      var hero = {
        firstName: 'Kevin',
        lastName: 'Flynn'
      };
    
      var heroes = [
        'Batman',
        'Superman'
      ];

⬆ back to top

Semicolons

  • Yup.

    // bad
    (function() {
      var name = 'Skywalker'
      return name
    })()
    
    // good
    (function() {
      var name = 'Skywalker';
      return name;
    })();
    
    // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
    ;(function() {
      var name = 'Skywalker';
      return name;
    })();

    Read more.

⬆ back to top

Type Casting & Coercion

  • Perform type coercion at the beginning of the statement.

  • Strings:

    //  => this.reviewScore = 9;
    
    // bad
    var totalScore = this.reviewScore + '';
    
    // good
    var totalScore = '' + this.reviewScore;
    
    // bad
    var totalScore = '' + this.reviewScore + ' total score';
    
    // good
    var totalScore = this.reviewScore + ' total score';
  • Use parseInt for Numbers and always with a radix for type casting.

    var inputValue = '4';
    
    // bad
    var val = new Number(inputValue);
    
    // bad
    var val = +inputValue;
    
    // bad
    var val = inputValue >> 0;
    
    // bad
    var val = parseInt(inputValue);
    
    // good
    var val = Number(inputValue);
    
    // good
    var val = parseInt(inputValue, 10);
  • If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

    // good
    /**
     * parseInt was the reason my code was slow.
     * Bitshifting the String to coerce it to a
     * Number made it a lot faster.
     */
    var val = inputValue >> 0;
  • Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

    2147483647 >> 0 //=> 2147483647
    2147483648 >> 0 //=> -2147483648
    2147483649 >> 0 //=> -2147483647
  • Booleans:

    var age = 0;
    
    // bad
    var hasAge = new Boolean(age);
    
    // good
    var hasAge = Boolean(age);
    
    // good
    var hasAge = !!age;

⬆ back to top

Naming Conventions

  • Avoid single letter names. Be descriptive with your naming.

    // bad
    function q() {
      // ...stuff...
    }
    
    // good
    function query() {
      // ..stuff..
    }
  • Use camelCase when naming objects, functions, and instances

    // bad
    var OBJEcttsssss = {};
    var this_is_my_object = {};
    function c() {}
    var u = new user({
      name: 'Bob Parr'
    });
    
    // good
    var thisIsMyObject = {};
    function thisIsMyFunction() {}
    var user = new User({
      name: 'Bob Parr'
    });
  • Use PascalCase when naming constructors or classes

    // bad
    function user(options) {
      this.name = options.name;
    }
    
    var bad = new user({
      name: 'nope'
    });
    
    // good
    function User(options) {
      this.name = options.name;
    }
    
    var good = new User({
      name: 'yup'
    });
  • When saving a reference to this use self.

    // bad
    function() {
      var _this = this;
      return function() {
        console.log(_this);
      };
    }
    
    // good
    function() {
      var self = this;
      return function() {
        console.log(self);
      };
    }
  • Name your functions. This is helpful for stack traces.

    // bad
    var log = function(msg) {
      console.log(msg);
    };
    
    // good
    var log = function log(msg) {
      console.log(msg);
    };
  • Note: IE8 and below exhibit some quirks with named function expressions. See http://kangax.github.io/nfe/ for more info.

⬆ back to top

Accessors

  • Accessor functions for properties are not required

  • If the property is a boolean, use isVal() or hasVal()

    // bad
    if (!dragon.age()) {
      return false;
    }
    
    // good
    if (!dragon.hasAge()) {
      return false;
    }
  • It's okay to create get() and set() functions, but be consistent.

    function Jedi(options) {
      options || (options = {});
      var lightsaber = options.lightsaber || 'blue';
      this.set('lightsaber', lightsaber);
    }
    
    Jedi.prototype.set = function(key, val) {
      this[key] = val;
    };
    
    Jedi.prototype.get = function(key) {
      return this[key];
    };

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Constructors

  • Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

    function Jedi() {
      console.log('new jedi');
    }
    
    // bad
    Jedi.prototype = {
      fight: function fight() {
        console.log('fighting');
      },
    
      block: function block() {
        console.log('blocking');
      }
    };
    
    // good
    Jedi.prototype.fight = function fight() {
      console.log('fighting');
    };
    
    Jedi.prototype.block = function block() {
      console.log('blocking');
    };
  • Methods can return this to help with method chaining.

    // bad
    Jedi.prototype.jump = function() {
      this.jumping = true;
      return true;
    };
    
    Jedi.prototype.setHeight = function(height) {
      this.height = height;
    };
    
    var luke = new Jedi();
    luke.jump(); // => true
    luke.setHeight(20) // => undefined
    
    // good
    Jedi.prototype.jump = function() {
      this.jumping = true;
      return this;
    };
    
    Jedi.prototype.setHeight = function(height) {
      this.height = height;
      return this;
    };
    
    var luke = new Jedi();
    
    luke.jump()
      .setHeight(20);
  • It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    function Jedi(options) {
      options || (options = {});
      this.name = options.name || 'no name';
    }
    
    Jedi.prototype.getName = function getName() {
      return this.name;
    };
    
    Jedi.prototype.toString = function toString() {
      return 'Jedi - ' + this.getName();
    };

⬆ back to top

Events

  • When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad
    $(this).trigger('listingUpdated', listing.id);
    
    ...
    
    $(this).on('listingUpdated', function(e, listingId) {
      // do something with listingId
    });

    prefer:

    // good
    $(this).trigger('listingUpdated', { listingId : listing.id });
    
    ...
    
    $(this).on('listingUpdated', function(e, data) {
      // do something with data.listingId
    });

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Modules

  • The module should start with a !. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. Explanation

  • The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.

  • Add a method called noConflict() that sets the exported module to the previous version and returns this one.

  • Always declare 'use strict'; at the top of the module.

    // fancyInput/fancyInput.js
    
    !function(global) {
      'use strict';
    
      var previousFancyInput = global.FancyInput;
    
      function FancyInput(options) {
        this.options = options || {};
      }
    
      FancyInput.noConflict = function noConflict() {
        global.FancyInput = previousFancyInput;
        return FancyInput;
      };
    
      global.FancyInput = FancyInput;
    }(this);

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jQuery

  • Cache jQuery lookups.

    // bad
    function setSidebar() {
      $('.sidebar').hide();
    
      // ...stuff...
    
      $('.sidebar').css({
        'background-color': 'pink'
      });
    }
    
    // good
    function setSidebar() {
      var $sidebar = $('.sidebar');
      $sidebar.hide();
    
      // ...stuff...
    
      $sidebar.css({
        'background-color': 'pink'
      });
    }
  • For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

  • Use find with scoped jQuery object queries.

    // bad
    $('ul', '.sidebar').hide();
    
    // bad
    $('.sidebar').find('ul').hide();
    
    // good
    $('.sidebar ul').hide();
    
    // good
    $('.sidebar > ul').hide();
    
    // good
    $sidebar.find('ul').hide();

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ECMAScript 5 Compatibility

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Testing

  • Yup.

    function() {
      return true;
    }

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Performance

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Resources

Read This

Other Styleguides

Other Styles

Further Reading

Books

Blogs

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In the Wild

This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.

Translation

This style guide is also available in other languages:

The JavaScript Style Guide Guide

Contributors

License

(The MIT License)

Copyright (c) 2014 Airbnb

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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};

ES6

ES6 is becoming more practical pretty quickly, especially thanks to transpilers and things like sweet.js.

See http://glenmaddern.com/articles/javascript-in-2015 for an example of what that feels like. See also io.js if we wanted to be bleeding-edge on the server side.

My guess is we don't want to be early adopters just yet, but it's worth a conversation.

Create a hosted Paypal form with transparent redirect

  • Tell JP what kind of server/infrastructure you need. Presumably just an S3 bucket fronted by CF with SSL?
  • Create form, get it ready for hosting
  • Coordinate with JP to get form hosted in new S3 bucket, DNS set
  • Test form against paypal

Stub/write the playbook for "large investment projects"

Coming out of https://docs.google.com/document/d/1BZVJYo3ELxDAcIyU5y_1ScjMtxBYegp5k9gc2rH0kgQ, this needs:

  • stubbing a playbook file
  • document pre-steps
    • determine whether this playbook applies (2 EFT sprints worth of work? figure this out)
    • create a dedicated slack channel, to be removed after completion
    • how to "spike" (i.e. "investigative work to figure out all the tasks needed for completion")
    • establish the delivery deadline, and deliverables
    • establish the cutoff deadline, and its deliverables (if not met, this means we cannot mean the delivery deadline)
    • establish the length of the follow-up period?
    • how to file all issues
    • how to set up a roadmap/timeline (github project "kanban"?)
    • who's driving, who's helping, who coordinates/signs off on delivery
    • ...

Sisyphus: The Big Batch Wolf

Front-end

Goal: Create a mostly "offline" experience by aggregating project modifications and only saving these to the database at specific times, firing off all operations as an ordered batch update

Original Solution:

Implement java-side object caching (mozilla/webmaker-android#2414) so that edits can be made to pages and elements without needing to synchronize with the database every time a webview is swapped in or out.

Rather than syncing with the database, objects that need to be shared between multiple webviews (effectively: different React applications running in different "tabs") can be cached to java when one view swaps out, and then be retrieved from cache when another view is swapped in, bypassing the need for an external database until the user leaves the page view, at which point all pending modifications for that page get synchronised with the database using a single HTTP call that contains a batch of sequential updates.

This touches quite a few aspects of the code, documented in https://github.com/mozilla/webmaker-core/wiki/Mostly-offline-java-caching-diagrams but summarized here:

  • updates to page.jsx to cache to-be-edited elements, as well as link elements for which "set destination" was clicked,
  • updates to element.jsx to retrieve to-edit elements from cache, and recache after edits are complete, when entering tinker mode, or when triggering a "set destination" action for link elements,
  • updates to tinker.jsx to retrieve the in-edit element from cache and recache it once edits are complete
  • updates to project.jsx to retrieve link element information from cache, commit link destination information once the user picks a page as destination, and recache when that choice is committed

With this in place, modifications need only be synchronized with the database when a page view is exited. This is, in fact, still an incomplete solution, and the modifications that are necessary to make this synchronisation only occur when a project is considered "done" (or needing to be saved by the user) have not yet been put in place, instead having been scheduled as follow up (mozilla/webmaker-core#452, with mozilla/webmaker-core#451 as a clean-up followup)

Problems encountered:

  • There are a lot of view changes, almost all of which were discovered as the code got updated to take advantage of java-side caching. We have no architecture or application logic documentation that allowed a quick inventory of how many parts of the code would be involved, and how much work would be needed in each place.
  • The changes span three repositories, which made getting up and running for testing code changes a challenge, as well as keeping all three in sync as work progress independently on each repository.
  • Fully syncing code is relatively clean, fully offline should be relatively clean, but working with a progressively more offline combination of the two made it hard to write code that worked well enough to test without constantly revealing new places things were now broken. Which we ran into a lot.
  • Working on a branch is like going on vacation: when you're done, someone may have remodeled your house. Or if your house is on github street, landed many changes that necessitate rebase upon rebase, slowing down the process. Sometimes this is unavoidable, but then everyone should be okay with what is effectively a code freeze, or at least a chill, if not a full freeze.
  • We have no automated testing in place to take some of the burden off our hands and move it to CI or even local testing

Retrospective:

API

Goal: Support front-end requirements to limit network requests to a minimum

Original Solution:

Given an array of actions, reduce into an array of results
http://git.io/vOX0w && http://bit.ly/1M5h5AO

(I tried to do the nested list justice in MD, but I think I failed. This further illustrates some of the problems outlined below) - Simon

Problems:

  • very nesty
  • heavy reliance on scoped variables, making it hard to refactor/maintain
  • plentiful amounts of redundancy abounds redundantly

Write the Book! (Master Ticket)

  • WebSec #9
  • Mobile first #15
  • Front-end Monitoring, instrumentation & Metrics - Adam
  • Webmaker Dev environment #5
  • Quality Assurance with People #10
  • Automated Testing - #8 Atul
  • Pre-flight checklist #4
  • Code Reviews #7 - Atul
  • Framework choices #16
  • How we build content sites #8
  • How we do Localization - Scott #11
  • Offline - Ali #19
  • Writing Software for Expensive and Low-bandwidth Users #14
  • User Testing #6
  • How we use Github Issues - Simon
  • Our JavaScript Style Guide #13

Setup dynamic DNS for sendto.mozilla.org

  • Verify this is something moco IT can do. Requirements: 60s or lower ttl, health check with < 30 second resolution, ability to handout new cnames and switch back.
  • File bug to have this happen or delegate DNS to AWS R53
  • Get new address of mofosecure hosted transparent redirecting form
  • Setup a failover record for this
  • Test the setup
  • Communicate diagram of flow.

Write shared chapter on working w/ designers

So there's also a MoFo-Design-Handbook, and I thought it might be cool to have a chapter that's shared between both handbooks on how designers and engineers can successfully collaborate.

Alternatively, the design handbook could have a chapter on working with engineers, and the engineering handbook could have a chapter on working with designers.

I've already filed this same ticket as MozillaFoundation/Design#11, so if you have thoughts on this, please post them there instead.

Write a Chapter: "Where we work open"

We should describe where and how we communicate so our community can join our party.

Things to cover:

  • Mailing lists
  • IRC channels
  • Public calendar (for demos etc)
  • Public links to Vidyo rooms

Decide on a framework for front-end development

Requirements:

  • Must perform on low-end FFOS devices
  • Must be under active, significant development
  • Must work with browserify + npm + gulp
  • Must do well both on touch devices and old skool websites
  • Must be compatible with cordova
  • Must work very well offline

Thoughts

A fair evaluation may require we see how hard it is to make an actual app with these things. A "todo" app or stress test app is likely not reflective of how we're going to end up actually using whatever choice we settle on.

Up for consideration:

  • React
  • Polymer

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