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baigfe's Issues

Anyone know how to force it to load?

If I install GFE, it works fine until restart. Then I get the generic and uninformative "Something went wrong. Try rebooting your PC and then launch..." error.

At this point it will only ever work if I uninstall and reinstall, then replace app.js. After restarting, it will break again.

Games don't show at all even in detail view

I installed Geforce Experience 3.20.5.70 with my NVIDIA driver 457.51 on my laptop which has a 980m and 4790k so I can use it with Moonlight on my windows 10 PC running Windows 10 LTSC 1809.

BaiGfe seems to work mostly, I can change settings, I can enable shield and allow Moonlight clients access to my PC, and even add custom games for Moonlight to pick up.

It prompts me to login, but I can close out of it with the x button, and my name is already Anonymous:

Here is the Games window:

Here's the Games window in list view:

The weird thing is, the Games window works perfectly in Moonlight on my Linux desktop:

General works just fine:

As you can see, my games were scanned just fine:

The account window works just fine too:
2020-12-9_22-20-52_1607570452553075729
)

The shield window works just fine:

The shield prompt works as well:

The really weird thing is, though, I didn't even add any DNS block entries, I literally just made a copy of the app.js in the www folder, and then replaced the app.js with the patched one.

My hosts file is default:

Any ideas why the games might not be showing up in GFE?

Mod causes (?) nvcontainer.exe high CPU usage

Not sure if it's related, but I noticed high CPU usage on nvcontainer.exe after applying the mod and using the lite blocklist + the ota domains from the full blocklist (I suspect those of being the source of updates).

Having previously used unmodded GFE, this is abnormal behaviour (NB. I always remove all game-scanning paths from GFE and keep the ingame HUD disabled).

The command line was:


"C:\Program Files\NVIDIA Corporation\NvContainer\nvcontainer.exe" -f "C:\ProgramData\NVIDIA\NvContainerUser%d.log" -d "C:\Program Files\NVIDIA Corporation\NvContainer\plugins\User" -r -l 3 -p 30000 -st "C:\Program Files\NVIDIA Corporation\NvContainer\NvContainerTelemetryApi.dll" -c

Dependency on Telemetry Service

When installing GFE it also installs several additional services:

NVIDIA LocalSystem Container
NVIDIA NetworkService Container
NVIDIA Telemetry Container

The first two can be disabled but disabling the third leads to GFE unable to start. Would it be possible to remove this dependency trough app.js or does it require more extensive modifications?

Granted i have blocked all telemetry stuff trough HOSTS file but i would also like to get rid of the service itself.

The manual method doesn't work in Ver 3.25.0.84

I followed the manual method and it didn't work.
However
}, y.isLeftPaneVisible = function() { return !("choose" === y.nvActiveAuthView) }, y.handleLoggedIn({ sessionToken: "dummySessionToken", userToken: "dummyUserToken", user: { core: { displayName: "Anonymous", primaryEmailVerified: true } } });
In the above code if you replace y.handleLoggedIn( with b.handleLoggedIn( then it works for me.

My guess as to why this is so is because if you search the text "handleLoggedIn" you see many b.handleLoggedIn(. So I assume they simply changed the variable from y to b.

Is there a way to disable auto-updates of GFE?

GFE auto-updates, and there are instructions here and there floating around the web, saying "make this folder read only", but the structure of GFE has changed. It's also undesirable that it should auto-update, as it can occasionally break this mod.

Does anyone know how to block auto-updates on GFE v3.20.3.63?

Doesn't work with GFE 3.27.0.112 - please help!

First of all, I'd like to thank you all for this workaround. It served me well for over a year. Unfortunately, I had to update the driver to 531.41 yesterday and it stopped working.

What I did:

  • block all things Nvidia in hosts file
  • block all things Nvidia with Windows Defender Firewall
  • clean install of 531.41 driver + GFE 3.27.0.112
  • replace app.js with the one from #28 (comment)
  • apply changes mentioned in #29 (comment)

When I launch GFE, it acts like nothing has changed. Login window pops up and that's it.

Can someone please help me out? This fix is important to me because I use a VPN and the stupid and unnecessary login system keeps logging me out when I change servers. Just to be clear - I want to use Shadowplay without logging in to GFE. That's it.

Overlays don't show

This tweak is just amazing. The only miss I saw is that when the app.js tweaked script is enabled, the Overlay options doesn't show.
Is there anyway to fix it? I always set off to dont consume ram, but sometimes I set it on to record some screen...
Thank you

Mod breaks game filter (alt f3)

Hi,

When using the modded app.js file, I cannot apply the game filter feature.

It will always say "unsupported application" when attempting to activate the feature.

Is there a workaround for this?

Manual fix for latest version

Hello. To make this work for the newest version, I looked into the source code. The manual fixes still apply, but they changed some of their function names.

1. Nullify login (in app.js)  

\- find :  

    if (e.domains.list.indexOf(n) > -1) return !0

\- replace by :  

    if (e.domains.list.indexOf(n) > -1) return w.handleLoggedIn(e), !0

Now let's add some fake infos, find :  

                    return !("choose" === y.nvActiveAuthView)
            }

After "}" add a new line and copy/paste this : 

                w.handleLoggedIn({
                    sessionToken: "dummySessionToken",
                    userToken: "dummyUserToken",
                    user: {
                        core: {
                            displayName: "Anonymous",
                            primaryEmailVerified: true
                        }
                    }
                });

Share Overlay button not working on 3.27.0.112

I've been following the instructions in #28 for the past couple of updates. Updated my drivers today to 531.29 (including GFE 3.27.0), and the overlay button no longer works:

image

However, I can still open the overlay with ALT + Z.

Could the Full/Lite blocklist be broken down into sections?

Could the Full/Lite blocklist be broken down into sections, so that people can add the sections they need to their hosts files? For example, I prefer to keep game optimisations, and GFE features (full blocklist seems to make some features in the feature list not appear, not sure about in-game overlay) but block login and telemetry.
e.g.

# Blocks GFE Updates
0.0.0.0 ota.nvidia.com
0.0.0.0 ota-downloads.nvidia.com
# Blocks GFE Login
0.0.0.0 xxx
# Blocks GFE Features List
0.0.0.0 xxx
# Blocks Game Optimisations
0.0.0.0 xxx

Home Screen showing 0 games

Similar to #4. GFE showing no games on the home screen, but in the preferences, there are games found. Tried reinstalling, restarting, and clearing the cache with no luck.

On version 3.20.2.34:
image

image

Doesn't work on latest GFE 3.23.x

My GFE auto updated last week to the newest version and no-login doesnt work anymore. I tried to redownload/update it, but it doesnt work.

Hopefully u'll be able to fix this, thanks in advance!

1

home screen have 0 game even after manual scan

after the recent update,i am forced to login again,so i installed this,geforce experience is version 3.18.0.102,the problem is that even i manually clicked game scan,it will found few games,but i still have 0 games in the home screen of geforce experience.
i need that,because i need dsr setting
i used Auto-install easy fix to install this
image

Can't find b() function in newest version

 }, S.isLeftPaneVisible = function() {
                return !("choose" === S.nvActiveAuthView && w)
            }
        }]);
    t.oobeAuthController = s
}, function(e, t, n) {
    "use strict";
    Object.defineProperty(t, "__esModule", {
        value: !0
    }), t.oobeAuthEditEmailController = void 0;
    var r = n(9);
    n(11);
    var o = r.ngOobeModule.controller("OobeAuthEditEmailController", ["$log", "jarvisService", "oobeTelemetryService", function(e, t, n) {
        function r() {
            n.updateScreen("SCREEN_OOBE_EMAIL_EDIT")
        }

this is the relevant section ... where exactly should I insert the fake data code?

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