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mounteadialoguesystem's Issues

UE 4.27 Two Participants in the scene crash

Describe the bug
Preamble: I know that you are abandoning 4.27 version of UE and that's fair, I am not expecting you to fix this but maybe just help me in this problem.

So, the UE Consistently crashes when I try to boot up a scene from the editor. It gives me this as a crahs report:

Details

`Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

UE4Editor_MounteaDialogueSystem!UMounteaDialogueDecorator_OnlyFirstTime::InitializeDecorator_Implementation() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Source\MounteaDialogueSystem\Private\Decorators\MounteaDialogueDecorator_OnlyFirstTime.cpp:17]
UE4Editor_MounteaDialogueSystem!UMounteaDialogueDecoratorBase::execInitializeDecorator() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Intermediate\Build\Win64\UE4Editor\Inc\MounteaDialogueSystem\MounteaDialogueDecoratorBase.gen.cpp:254]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_MounteaDialogueSystem!UMounteaDialogueDecoratorBase::InitializeDecorator() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Intermediate\Build\Win64\UE4Editor\Inc\MounteaDialogueSystem\MounteaDialogueDecoratorBase.gen.cpp:293]
UE4Editor_MounteaDialogueSystem!UMounteaDialogueParticipant::InitializeParticipant_Implementation() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Source\MounteaDialogueSystem\Private\Components\MounteaDialogueParticipant.cpp:43]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll`

To Reproduce
Steps to reproduce the behavior:
Have 1 Actor (Player Pawn) Dialogue Manager and Dialogue Participant BPs then...

  1. Go to another Actor
  2. Add the Dialogue Participant BP to them
  3. Try to boot up the scene from the Editor
  4. Experience Immediate Crash

Expected behavior
I expected to load into the scene without crashing

Desktop:

  • OS: Windows 10
  • Version Unreal Engine 4.27.2

GetMaxAddAmount

Function: GetMaxAddAmount

Purpose: To ascertain the maximum quantity of an item that can be added to a stack.

Inputs:

  • UInventoryItem* ItemToCheck: The item to be checked.
  • int32 Quantity: Desired quantity.

Returns:

  • int32: Maximum quantity that can be added without exceeding stack limits.

Description: It checks for existing stacks of the given item in the inventory and calculates the minimum between the provided quantity and the available space in the stack.

Crash due to invalid pointer read in MounteaDialogueManager in UE 5.2

Describe the bug
nullptr error on line 244 of MounteaDialogueManager.cpp on access to DialogueContext->ActiveDialogueparticipant.

To Reproduce
Steps to reproduce the behavior:

  1. In the Examples project, try to interact with the dummy dialogue actor.

Desktop (please complete the following information):

  • OS: Windows 11 22621.1992
  • Unreal Engine 5.2

Additional context
Solved it by switching to ->Dialogueparticipant on the same line since that's what's being tested.

Should I open a pull request?

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