Comments (1)
Hi, it boils down to 2 things.
- Currently, I keep all the plugin versions in the single codebase, branch called
5.x
. - I have a few TeamCity jobs compiling the plugin and the Flow Solo project for a few last engine versions. I run CI test after every non-trivial change, including the merge of pull requests.
Compiling the plugin itself to the "package" (a loose folder with the source code, all plugin files, plus compiled binaries) is done by a single engine job triggered this way.
%system.RunUAT% BuildPlugin -Plugin="%teamcity.build.workingDir%\Plugins\FlowGraph\Flow.uplugin" -TargetPlatforms=Win64 -VS2022 -Package="%system.PackageFolder%%\Flow_%system.Branch%"
After that, I just need to zip every plugin version manually.
If you'd like to discuss more, talking on Discord would be easier: https://discord.gg/Xmtr6GhbmW
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Related Issues (20)
- Add Asset Guid property to UFlowAsset
- Only one custom input is triggered and Subgraphs can (maybe) trigger custom inputs if not active HOT 2
- Refactor numbered pins support, so it would fully safe to add regular pins
- Component Observer may continue triggering outputs if the last component triggered a finish during UFlowNode_ComponentObserver::StartObserving HOT 3
- Wrong number of newly added output pin on Sequence node HOT 1
- Make LoadRootFlow & LoadSubFlow accessible to Blueprints
- Double-Clicks of Nodes open C++ class. HOT 1
- Play Level Sequence: "Pause at End" does nothing HOT 1
- RootInstances not removing flow graph when graph has finished HOT 3
- Unreal Editor Crashing due to custom node HOT 4
- Reroute node does not format correctly when going in reverse HOT 1
- Alignment feature does not work in the FlowGraph HOT 1
- Add to the "Plugin Downloader" HOT 1
- Palette does not indent headers for sub-categories
- Nodes with Context Pins, loose ALL pins on CTRL+Z / can lead to crash HOT 2
- Create Welcome window when opening editor with Flow Graph for the first time
- Editor bug: drag pin connection HOT 2
- Error in Copy/Paste node HOT 2
- Copy Pasting comments broken in 5.x
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