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MothDoctor avatar MothDoctor commented on September 22, 2024

Mhm, could you provide a detailed repo? I just checked starting and finishing Root Flow via Flow Component and it does work properly.

Asset reference had been removed from

  • RootInstances in UFlowSubsystem::FinishAllRootFlows
  • InstancedTemplates in UFlowSubsystem::RemoveInstancedTemplate

The latter one might not be called if you have a custom logic with calls UFlowAsset::FinishFlow with the optional bRemoveInstance parameter set to False.

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MothDoctor avatar MothDoctor commented on September 22, 2024

One possible edge case might be that someone managed to add Root Instance for an invalid/empty Flow Asset. I added a guard against it recently. Please try repeating issue after updating to the recent plugin version :)

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Variann avatar Variann commented on September 22, 2024

I think I may have found the culprit. I am starting and ending the flow graph using the subsystem, not the component.
If you use FlowSubsystem -> StartRootFlow, it will add the instance to RootInstances
Then when the Finish node is called inside the graph, it never removes the instance from RootInstances.

I fixed it by calling FinishRootFlow from the subsystem instead of FinishFlow inside FlowAsset.cpp, but I have not tested this much to see if there are any issues doing it this way.
Variann/ModularityPractice@3f61fe4

The above repo that is encountering this issue. I just updated to the latest version.
To test it, undo the the changes in the above commit, then:

  1. Press play, there's a "Selected Graph" at the top left, select FA_QuestTutorial.
  2. Press Accept or StartGraph
  3. Press the B key to "drop" the quest which will call the finish node inside the graph.
  4. You can not start the graph again after this and RootInstances is still referencing the graph, causing CreateRootFlow to fail.

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