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License: MIT License
When using mechanical crafters to craft salt with a bowled food, an invisible extra bowl will be left in the crafter that must be removed by right clicking the face of the crafter.
It seems that salt-1.20.1-1.2.3.jar
does not reflect the addition of the tags suggested in #11.
Unlike breaking salt clusters with your pickaxe, you can Break salt clusters with your hands resulting in you getting double of the same item. This can lead to having more than what you were originally starting with, making an infinite loop.
In addition to taste and nutritional content, salting food can be stored longer, can it increase the food decay mechanism? This will give players more incentive to pickle food.
For example ability to use their ground salt the same as your salt if it exists?
Probably should consider making a tag and using that tag for any and all your recipes also. cause I'd bet harvestcraft has it's own salt too, so that all the salts can be cross used. Since yours so far is the only one with dynamic food salting I think.
Hi! I'm a small-time modpack maker who is hoping to use your mod in my pack, and I was wondering if you would consider adding compatibility with the Spoiled mod?
What I want is to have Salted foods not spoil (or spoil more slowly). But since your salt system is defined via NBT, and Spoiled's spoilage system is defined via tag, I don't see a way that I can make compatibility via KubeJS. I would be more than happy to donate a couple of bucks to both of y'all if this change could be possible!
Thanks so much for your time!
Are there any plans to update this mod, as well as Exposure and Monobank for NeoForge 1.21?
You do "evaporate water into salt".
but what if you could put salt into a placed filled cauldron of potion, then evaporate a the potion placed in a cauldron to get the salts returned with enchanting glint which has the potion effect spread between x how many salts required to salt it in the first place.
Salting foods with it will then put a shorter duration version of the potion in the food. like maybe a third as effective or something while still providing the increased saturating effects.
Next suggestion. You know how flowers are used in suspicious soups and they give additional potion effects to the soup thats hidden? what if you could mortar and pestle down the flowers which give those effects to produce "seasoning" which can be used to make seasoning mixtures with similar properties to the potion salts. Said seasonings also being able to have salt in said combinations.
Upon right clicking the salt item, only two out of the three recipes show up with the shapeless salting recipe missing. This also occurs when it's just REI and Salt by themselves.
JEI shows the recipe just fine as shown below:
Sorry if this isn't your fault as I'm unsure who's at fault for this issue as the JEI plugin compatibilities mod for REI seems to work just fine with no errors
I'm currenlty playing SteamPunk[LPS] v23, and I wanted to automate salt production by mining the cauldron when the salt is made, but when I try doing that the cauldron get's destroyed.
I don't think this is intended
pretty please
I also saw that quark adds a food tooltip similar to appleskin but with their own look.
I am unsure if support is native, but if it isnt, would be cool to add it for Quark Food Tooltip with salted tag :)
When the Peculiars mod is present, going into creative inventory and mousing over a salt item crashes the game.
For this example, applying salt to a farmer's delight Vegetable Soup in the crafting table returns a the salted soup, but also an empty bowl, for a very minor duplication glitch
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