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mis-godot's Issues

Fix stuttering/yank issue on receivers of node refresh

Possible solutions:
-Have the server always send velocity(speed) and vector(direction) of that node, and then send even if its 0,0. Then make code that updates the node as the same as headclient. (This would make it rather weird for the user to update it though... And therefore the code would have to be generated)(What would happen if its about to hit a wall, should both clients do collision, or just let it pass through the wall?)
-Have the server predict the new location of the node and then make the client tween

Make following user-friendly changes

  • Node information + controls(everything about the node) in the middle of the screen, under name etc
  • All dialogs should have explaination text about them, EG. for control, specific what it is.
  • Change some of the names to ones that make more sense

To be made before vid/forum post:

Run from startup ( also other things)
Menu bar etc(hide not working and link suggestions to google docs or reddit user or something)
Readme

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