Wade's Projects
Hubot do AndroidDevBR - slack.androiddevbr.org
A tiny Android library that transforms the device model name into something users can understand.
Performance metrics library for Android development (includes dagger2metrics)
Some simple Windows batch files to speed up development for Android
收集整理Android开发所需的Android SDK、开发中用到的工具、Android开发教程、Android设计规范,免费的设计素材等。
Dockerfile for Android with Kotlin
This library helps to scan a documents like CamScanner.
An powerful download library for Android.
Download File from URL in Android using Service example, see tut post at:
A drawing view for your android application.
dynamic load dex and res files to android runtime. including activity and fragment loader.
A demo app showcasing how to read a remote JSON using http request and then based on the JSON read, building dynamic tabs in Android UI
send email with file attachment
Source code for an Android project implementing a custom horizontal carousel view, using a RecyclerView.
A collection of simple Android apps demonstrating various solutions to common problems.
A helper class to write files in external android storage, along with it's demo application.
FFmpeg build for android random architectures with example jni
A python script that creates a GUI to transfer files between OSX (with ADB installed) and an Android device with USB debugging enabled
Android fillable progress view working with SVG paths. This is a nice option too if you want to create an interesting branding logo for your app. Based on the iOS project: https://github.com/poolqf/FillableLoaders
Float Label Edit Texts for Android
Library project with a custom view that implements the Float Label pattern
An Android app for measuring and testing FontMetrics
Easy to build html form-like views and manage it.
无限滚动的imageview
Android Game Boy Emulator written in Java
A game framework for android, based on the tutorial at kilobolt.com, which itself is based on the book Beginning Android Games Development (by Mario Zechner and Robert Green). Currently I'm directly basing this on the tutorial but will soon begin updating and changing this to suit my needs, when I start the "SpaceVival" game project.
In this project I go through all the step necessary to create 1) a python web app which a REST API that communicates through GCM to 2) an Android client application which synchronizes with the server through REST and GCM. Everything authenticated with access_token generated on the device.
A simple android project that takes the users location based on the gps or network cell tower, based on the availability.