Comments (9)
I've running container on proxmox machine with i7-14700k + 32GB ram.
Run two server with different port. with total 8 peoples playing
I've already use host mode on proxmox machine settings
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Hey, thats an error from the game itself. It could be a connection issue or someone in the group has a high ping. CPU should handle the load though.
But for better help, try searching or asking in the Enshrouded Discord. There are also reports from people running it on native windows as well.
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Hey @SugiuraAyano, did you find a solution for your problem? Is there anything I can do?
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I got the same issue, as soon as a 4th guy connected server put out the above error, and crashed shortly after.
I set the player count manually to 6 and it worked but was supper laagy afterwards. There is something wrong with the netcode of the game i think.
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Yes it's the same for me. I have a VPS with 4 cores, 8GB RAM and SSD. That should be enough but it's very laggy.
The log is full of this entries.
Pending packets list is full. Deleted oldest packet from 1(0)
Any hints what I can do?
from enshrouded-server.
My guess we can for now only wait for updates and in the meantime beef up the hardware the server is running on.
@immertroll The 4 vcores are probably not running at high clock speeds. You should check your system utilization. And check if you are using the proton image. That helps at least a little.
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Yes it's the same for me. I have a VPS with 4 cores, 8GB RAM and SSD. That should be enough but it's very laggy. The log is full of this entries.
Pending packets list is full. Deleted oldest packet from 1(0)
Any hints what I can do?
This is definitely a game/netcode optimization problem imho.
I will note that after moving my VPS to a closer host location I noticed a big improvement in server "stability" and a reductrion in Pending packets list is full
logs.
Ping before moving my VPS location was ~70-80ms, after moving it's ~30-40ms. I feel like the reduction in round trip latency has helped the server "keep up" so to say.
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Thanks for your hints. The proton version is much more performant. Now it's playable.
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I'm closing this for now. I switched the default image to proton to get the most performance out of docker.
Feel free to reopen if there is something I could change to optimize the image.
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Related Issues (20)
- Wine Image Always Overloaded HOT 10
- Dev-proton server download fails HOT 8
- Fall back to parsing the log for the player count HOT 6
- Add e.g. Discord notification on autoupdate HOT 7
- Cannot search server from steam game browser HOT 14
- Cant connect to game HOT 3
- Cant Update the Server HOT 7
- [ enshrouded-server CreateBoundSocket: ::bind to port 0 returned error [no name available](10049)#015] HOT 14
- Server is starting HOT 12
- Error when running server on Ubuntu created with Proxmox. HOT 4
- Server failed to connected to Steam HOT 7
- new savefile handling from enshrouded
- inject a game save HOT 2
- proton 9 update
- Can't find server in steam or in game HOT 6
- Question about config folder HOT 2
- Password Variable Not Working HOT 1
- Server_password vs UserGroups password HOT 3
- Add server difficulty enviornment variables? HOT 6
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