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License: GNU Lesser General Public License v3.0
FACSHuman plugin for MakeHuman project
License: GNU Lesser General Public License v3.0
--Edit-- This only occurs when another target that lowers the position of the teeth is involved.
The FACSTeeth model pushes through the neck if the neck is narrowed. This occurs at less than extreme narrowing of the neck. The neck size is still within normal human parameters and this can occur.
I will attempt a fix by remodelling the teeth, but my experience in that particular area of how MakeHuman handles custom models is very limited.
Thank you again for this amazing work. be well
Edit: I see your are licensed LGPL, not GPL or AGPL like parts of makehuman are. That being the case, i will close this as question answered as: No, i do not need to open source, Yes, i can use the morph targets, and, yes, i can use the models.
If i am incorrect, please correct me. otherwise, issue closed. Thank you
If i was to use a facial expression from this for a game character, is this just allowed, or am i expected to open source my game?
If i wanted to use morph targets from this on models controllable by sliders in my character creation screen, am i allowed?
if so, with what limitations.
if i use a MakeHuman character as my game character, am i allowed to use the modified models you have provided such as teeth and tongue?
Thank you for spending the time, and having the skill to make this
This might be a duplicate of issue #6, but @eioe doesn't specify exactly what the solution was, and I'm unable to find any errors in my installation. The FACS Scene Editor loads but the FACSHuman 0.1 and FACS Animation Tool menus are not available.
I'm running the latest FACSHuman under MakeHuman 1.2.0 on a Mac. Per issue #6, I checked the following:
/Applications/MakeHuman.app/Contents/Resources/makehuman/plugins
and show up in the Plugins menu, but there is no option to activate plugins there. The User Plugins menu has an option to activate plugins, but no plugins are listed (and I didn't see a user plugins directory at the same level as plugins
.Here are shots of my directory structure for the AU target files and plugin scripts:
Please let me know if you have any more information on what fixed @eioe's problem or can suggest other troubleshooting steps--thanks!
Hello,
First of all Happy New Year!
Yes, I'm on your plugin on January 1st ๐
Is there a way to save Emotions and AU as expression (like in the Expression mixer)?
I noted that the same AU has different results in the plugin interface and the Expression mixer. Is there a reason?
More visible here, AU on one eye vs Expression from mixer on the other:
Thanks,
Hello!
I'm trying to get FACSHuman to run but the plugin (FACSHuman 0.1) does not show up in makehuman (v 1.2.0).
I followed the steps dicribed in the README. Interestingly, the "FACS Scene Editor" shows up - but the FACSHuman main plugin and the "FACS Animation Tool" do not. This is how my makehuman looks like on my machine (Win10):
Where in the demo video it looks like this:
I'm totally new to makehuman. So maybe, I'm missing something quite basic.
Does FACSHuman require an installation of FACSvatar? This I skipped for now as I thought it's only necessary for mapping facial expressions of real face pictures/videos to avatars (which I don't want to do).
Thanks a lot for support already!
Is there any plans for supporting to kinect sensors ? The results may improve
When selecting the FACS eyes, they do not change the eyes, but they often do make a second set of ghost eyes, positioned about the chest area. after they have been selected, and they misplace themselves, they do not go away when you select 'None'. they remain when you select different eyes also. this may be a graphical glitch, as i do not recall them actually exporting.
Thanks again and be well
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