Code Monkey home page Code Monkey logo

facshuman's People

Contributors

montybot avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

facshuman's Issues

FACSTeeth pushes a plane through neck when neck is narrowed and teeth position is lowered

--Edit-- This only occurs when another target that lowers the position of the teeth is involved.

The FACSTeeth model pushes through the neck if the neck is narrowed. This occurs at less than extreme narrowing of the neck. The neck size is still within normal human parameters and this can occur.
I will attempt a fix by remodelling the teeth, but my experience in that particular area of how MakeHuman handles custom models is very limited.

Thank you again for this amazing work. be well

License question

Edit: I see your are licensed LGPL, not GPL or AGPL like parts of makehuman are. That being the case, i will close this as question answered as: No, i do not need to open source, Yes, i can use the morph targets, and, yes, i can use the models.
If i am incorrect, please correct me. otherwise, issue closed. Thank you

If i was to use a facial expression from this for a game character, is this just allowed, or am i expected to open source my game?

If i wanted to use morph targets from this on models controllable by sliders in my character creation screen, am i allowed?
if so, with what limitations.
if i use a MakeHuman character as my game character, am i allowed to use the modified models you have provided such as teeth and tongue?

Thank you for spending the time, and having the skill to make this

plugin not loading correctly: FACSHuman 0.1 and FACS Animation Tool menus missing

This might be a duplicate of issue #6, but @eioe doesn't specify exactly what the solution was, and I'm unable to find any errors in my installation. The FACS Scene Editor loads but the FACSHuman 0.1 and FACS Animation Tool menus are not available.
Screen Shot 2021-07-25 at 7 09 32 PM

I'm running the latest FACSHuman under MakeHuman 1.2.0 on a Mac. Per issue #6, I checked the following:

  • activate plugins: the FACSHuman python scripts were added to /Applications/MakeHuman.app/Contents/Resources/makehuman/plugins and show up in the Plugins menu, but there is no option to activate plugins there. The User Plugins menu has an option to activate plugins, but no plugins are listed (and I didn't see a user plugins directory at the same level as plugins.

Screen Shot 2021-07-25 at 7 05 36 PM

- logs: warnings are as follows

Screen Shot 2021-07-25 at 7 06 04 PM

Here are shots of my directory structure for the AU target files and plugin scripts:
Screen Shot 2021-07-25 at 7 07 03 PM
Screen Shot 2021-07-24 at 4 24 07 PM

Please let me know if you have any more information on what fixed @eioe's problem or can suggest other troubleshooting steps--thanks!

export AU to expression?

Hello,
First of all Happy New Year!

Yes, I'm on your plugin on January 1st ๐Ÿ˜„
Is there a way to save Emotions and AU as expression (like in the Expression mixer)?
I noted that the same AU has different results in the plugin interface and the Expression mixer. Is there a reason?
Screenshot from 2020-01-01 18-49-09
More visible here, AU on one eye vs Expression from mixer on the other:
grab_2020-01-01_19 08 14

Thanks,

plugin not showing in MH v1.2.0.

Hello!

I'm trying to get FACSHuman to run but the plugin (FACSHuman 0.1) does not show up in makehuman (v 1.2.0).
I followed the steps dicribed in the README. Interestingly, the "FACS Scene Editor" shows up - but the FACSHuman main plugin and the "FACS Animation Tool" do not. This is how my makehuman looks like on my machine (Win10):
image

Where in the demo video it looks like this:
image

I'm totally new to makehuman. So maybe, I'm missing something quite basic.

Does FACSHuman require an installation of FACSvatar? This I skipped for now as I thought it's only necessary for mapping facial expressions of real face pictures/videos to avatars (which I don't want to do).
Thanks a lot for support already!

FACSeyes malfunctioning

When selecting the FACS eyes, they do not change the eyes, but they often do make a second set of ghost eyes, positioned about the chest area. after they have been selected, and they misplace themselves, they do not go away when you select 'None'. they remain when you select different eyes also. this may be a graphical glitch, as i do not recall them actually exporting.

Thanks again and be well

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.