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In this repository, the source code of the walking agent is given. The code originally has been developed to test the Gazebo RoboCup plugin by comparing walking behavior in Gazebo with Simspark simulator. The same walking controller has been used for walking behavior of the FCPortugal team, and had also been tested in on a real NAO robot.

License: Apache License 2.0

Makefile 1.37% C++ 81.80% C 16.82%

walking_agent's Introduction

Walking_Agent

In this repository, the source code of the walking agent is given. The code originally has been developed to test the Gazebo RoboCup plugin by comparing walking behavior in Gazebo with Simspark simulator. The same walking controller has been used for walking behavior of the FCPortugal team, and had also been tested in on a real NAO robot.

Discription

This agent can be run in both Gazebo and Simspark simulator. The implemented agent is also capable to walk or run using a Zero Moment Point (ZMP) based approach. The details of the walking approach can be be found in the article with the title of "Learning to Walk Fast: Optimized Hip Height Movement for Simulated and Real Humanoid Robots". The presented code in this folder contains some base tools which can help the developers to start the implementation of their own humanoid soccer agent.

If you use this walking approach in your research, please cite the following paper in your contributed articles:

Shafii, N., Lau, N. and Reis, L.P., 2015. Learning to Walk Fast: Optimized Hip Height Movement for Simulated and Real Humanoid Robots. Journal of Intelligent & Robotic Systems, 80(3-4), pp.555-571.

If you use this walk engine in your Robocup team, Please cite the mentioned paper in your team discription paper.

How to Execute

For compiling the agent on your machine, use the makefile in the root folder and simply type "make". For spawning the agent with its default values on the simulator, run the compiled binary ./testAgent .

Available arguments to the binary:

--unum The player Number

--teamname The team Name

--host The Network address of the simulator

Acknowledgement

I would like to thank the FCPortugal3D team which the walk engine has been developed based on the FCPortugal team software.

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