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gameprogrambooks's Introduction

GameProgram E-Book

E-books collected according to Milo Yip's learning path (English、简体中文)

01.Computer Science

Algorithm

CS Foundation

02.Programming Language

C++

C++ Practice

C++ Standard Library

C#

Lua

03.Software Development

Practice

Design Pattern

04.Mathematics Game Programming

Begining Mathematics for Game Programming

Advanced Mathematics for 3D Game Programming

05.Game Programming

Beginning Game Programming

From Unity

Intermediate Game Programming

From Windows&DirectX

06.Game Engine Development

Beginning Game Engine Development

Optimization

07.Computer Graphics

Beginning CG Programming

Beginning CG Theory

Advanced CG

Real-Time Rendering

Offline Rendering

10.Game Artificial Intelligence

Beginning Game AI

Intermediate Game AI

11.Multiplayer Game Programming

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Contributors

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