moemod / csmoe Goto Github PK
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License: GNU General Public License v3.0
ONLINE UPDATES ONLY
License: GNU General Public License v3.0
关于本体
7.部分枪支第一人称下无脚步声(未解决)
8.打在墙上的子弹孔会成几何矩阵排列(未解决)
关于生化模式
1.第二局开始角色就统一了
2.枪支仅限购买警用
4.装上bot radio声音文件后,僵尸也能说人话,也就是说生化bot和人类bot声音文件公用了
7.一些地图加载进去所有人出生点在同一位置
关于团战/个人战模式
1.自动添加bot人数不平衡(比如我设置bot quota为9,加完就变成我方4人,敌方6人,甚至全部加到敌方)
2.死亡后落地武器永远不会消失,堆积在地图中,影响帧率
3.团队模式计分板比分下方人数框边框消失只剩字
4.希望复活加入选枪界面,或者自动购买死前装备也行
5.希望加入复仇图标,增添快感
关于初始模式
1.爆破模式地图AB点弄反
2.非爆破地图中同样显示AB点,影响体验
————————分割线————————
在此表示对此作品的永远支持!
So you don't have to overwrite your vanilla game
Terminal log https://pastebin.com/RHNK2D2N
链接: https://pan.baidu.com/s/1mEGfc7QlJ4aBc3AXABaUig 提取码: utj8
我是安卓半条命吧的浪客匠心
图标是我自己做的,仿照了xash的图标元素加上cso的主图标,以及暗红色调,很突出主题
背景原本底下的半截韩文会影响美观,我用ps在上面加了一行logo进行填补,这样手机尺寸不会只出现半截字而是完全没字
一直在玩你的作品,正苦着没有贡献
望笑纳。
Since Xash3D is stuck in legacy GCC-based NDK, C++14 code CANNOT be compiled.
Tempory solution is continuing using C++11 standard.
It means the following feature is disabled:
Please add this mode, because it is very popular. This should made your mod more famous in xash3d mobile community. We can also give you our map if it's needed.
I'm playing original mode and seeing bots can't defuse the bomb,
and I see a lot of immovable terrorists in cs_assault and other maps
i think you are really focusing on zombie mode so the original mode gets damaged
I have ported cs features to mainui_cpp in last update:
https://github.com/FWGS/mainui_cpp/tree/cs16client-1.34
It would be good to update menu here too
Zombie escape, zombie hero, 32p battle royale
You can do it
P.S. add m60 and k1a and spas 12
Pls
Download is almost impossible outside China
ZBOTs enjoy learning the new maps and will learn again and again if we don't provide with .nav file.
New version bug feedback:
We are going to make CSMoE work with GoldSrc VGUI2, which means a specialized client with VGUI2, GameUI, ServerBrowser just like the legacy CSBTE will be provided.
Windows only... maybe it's hard to port them.
Due to some copyright problems, we are going to rename this repo.
The new name will be CSMoE, which is the abbr of Counter-Strike Mobile-oriented Edition.
In addition, this repo will be no longer related to any CSBTE versions.
references:
https://tieba.baidu.com/p/6082303737
Hello, is it possible to add this mode?
Details: Please make a new gamemmode for a boss battle. Where there is only one Gigantic zombie or a big Monster or whatever it is and all humans try to kill it. If the boss killed a human,the humans dies and dont let it transform to a zombie. Make it not possible to respawn. If you can..try to make the boss huge, and has different powers, and run a little bit fast(but dont let it catch up to human easily), and make it to have alot of Hp so that it tooks 2-4 minutes of shooting to kill the boss. This is actually an exciting mode to me. So what do you think of this?
Where is the v16 game dir?????
Suffering with code signing issues with on iOS, we should make the client, server, mainui, engine library into one output. There should be no more .dll, .dylib, .so, .framework, etc.
On the other hand, some ports, such as switchports/xash3d-switch , has already made it.
iPhone has tapic engine that can provide with some feedback. And maybe it can be triggered when weapon firing / being hit to improve interaction.
it tends to be low fps on on a test device...
maybe we should set cl_headname 0 by default
Feedback bug:
The biochemical model is better optimized than the previous version, and humans can resist zombies for a while, but it is still difficult to sustain because:
Some bots shoot with a pistol. Once the BOT has no bullets, you're faced with a group of zombies. When you're chased by a group of zombies, you don't have a chance to buy bullets.
The solutions are:
1, increase the firearm backup bomb;
2. Reduce the blood volume of zombies.
3, increase weapons damage or add new weapons or enhance the fight back.
Cataclysm bug:
1, kill a disaster zombie 50 gold coins, only enough to buy bullets;
2. Regeneration point problem, the official CS map is no problem, but the csol catastrophe map birthplace overlap, or NPC appears in the map wall can not enter, or retreat
3, the cataclysm of the cataclysm should be zombi_host instead of zombi_origin.
4. With the increasing number of Cataclysm monsters, the FPS frame rate of the game will decrease and become more and more stuck. It is suggested that the author change to the boss version.
Plus: The characters in the second round of the biochemical model will be unified. Personal speculation is that there is a problem with Adding Role Plug-ins. You can try to delete or modify it.
Hello, here is a suggestion. Is it possible to make Capture the flag mode? It will be awesome to play with bots with this gamemode.
Note:
player can swipe from right and release immediately to switch to his previous weapon (just like pressing 'Q' key)
TODO :
by any chance do you download csmoe v19 for Android?
链接:https://pan.baidu.com/s/1JCCHuZCY1meU_ohlsqC_uA
提取码:f3xh
给你做了一个app图标,还望笑纳
1.鼠标指着僵尸或者观察模式僵尸的HP百分比为4500%这样而不是100%
2.僵尸强度过高,bot太弱
3.太暗,无法调整亮度
ref in Chinese: https://tieba.baidu.com/p/5414873694
When we create an entity (by CREATY_NAMED_ENTITY, etc), the engine calls an "C"-export function in mp.dll whose name is the intended pev->classname. And that function calls new CAK47, etc, which will both alloc memory and call the constructor CAK47().
However, when we remove an entity (by RemoveEntity, FL_KILLME, etc), the engine will only free memory, without calling its deconstructor ~CAK47(). Then we some classes especially with STL members will cause memory-leak.
In order to avoid it, I have restricted any derived class from CBaseEntity should have trivially deconstructor aka std::is_trivially_destructible, so that it doesn't matter if deconstructor is never called.
However, it brings lots of inconvenience to coding. Maybe calling virtual ~CBaseEntity() in func OnFreeEntPrivateData() in cbase.cpp will help...
I am not quite good at C++, and need more discussions here, please.
Hello, i have downloaded the v17 apk of csmoe. But when i enter a game, it crashes. I think its because some models or textures are not in the csbtem file. Can I ask where to download the latest and updated extra things that has been added in v17? Can you link them to me? I am trying to find it on this website but I failed. Anyone can help me link them?
The zombie is too weak. The Hp and the Damge is too WEAK!! Please make them stronger!!!
The zombies have too many health. Please make the a little weaker. Maybe 2000 health?
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