Comments (2)
OnAttack should be enough for Ranged Hero (it triggers when the attack is actually fired)
from dotacraft.
If you remove modifier at OnAttack you won't reach the part where you deal bonus damage OnAttackLanded, perhaps make different modifier and place the damage and particle part there
from dotacraft.
Related Issues (20)
- Add Sorceress wearable tiers
- Builders resurrected with Animate Dead shouldn't get any build items
- Neutrals not waking up after getting attacked HOT 1
- Every heroes have free tp scroll HOT 1
- Human Reveal should be behind a research requirement HOT 2
- Neutrals lose acquisition aggro after first engagement HOT 3
- Critters HOT 1
- Undead's Black Citadel does not harvest lumber.
- First tavern hero requires Altar HOT 2
- Tavern heroes should have a cooldown at the start of the game. HOT 1
- Heroes unable to level up after level 5 HOT 1
- Shift queue not working HOT 1
- Unit production origin HOT 3
- Cooldown bug for tavern HOT 1
- Every tavern heroes have free tp scroll
- Keep track of build order
- No UI, no events? HOT 4
- 7.00 Pre Game Change
- hello HOT 2
- Hi again :D HOT 2
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from dotacraft.