mmertsock / eskergames Goto Github PK
View Code? Open in Web Editor NEWJavaScript games. 100% from scratch game engine, as a means of keeping my JS skills fresh
Home Page: https://mmertsock.itch.io
License: Other
JavaScript games. 100% from scratch game engine, as a means of keeping my JS skills fresh
Home Page: https://mmertsock.itch.io
License: Other
Invoke the native share prompt
Don't add moves to move history, increment the move count, etc., when user input results in invalid no-op moves:
https://github.com/mmertsock/eskergames/blob/main/.github/workflows/deploy-main.yml - pin the action mentioned in uses
using a SHA hash or whatever, to ensure integrity of external dependency
[Warning] Canvas area exceeds the maximum limit (width x height > 16,777,216). (g.js, line 348)
Currently a 40 x 52 game = 3600 x 4680 canvas raw pixel size = 16,848,000. 1200 x 1560 CSS size.
16,777,216 means 2^24 canvas pixels allowed. Max game board size is 4096 tiles, so that's 4096 canvas pixels per tile allowed, or 64x64 raw pixels. But currently it's 90x90 = 8100 pixels/tile in touch mode on a 3x display.
Options to fix this:
https://github.com/jhildenbiddle/canvas-size#test-results shows 4096x4096 total size is indeed the limit on iOS Safari, and no other browser has a similar or smaller limit.
Missing thousands separator in a few places:
“Clicked a mine on first move: shuffling” is looping forever
Render the same way as hint tiles
https://itch.io/docs/creators/html5
if (!Game.isItch)
— have a Leave a Tip button that links to itcha.tool.new:before
CSS rules. Causes the whole UI to shift by a pixel or two in Safari.
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