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La Mansión de los Sacrificios

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English

Español

English

Introduction

My very first Madness Mansions scenario for Valkyrie.

To-do list (no special order)

  • Explain which is exactly the number and type of damage the dog deals. (v0.8.2)
  • Translate scenario into English language. (v0.8.2)
  • Include tiles names.
  • Rework initial static mythos (at least the first of all of them): difficulty and description.
  • Include at least one light source.
  • Rethink about ending need to be all together or how to make it flow better and less forced.
  • Alternative ending: to be able to save the girl.
  • Add more and better puzzles.
  • Shorten mapsize (big rework).
  • Adjust and balance scenario difficulty to properly match what could be expected.
  • Add de possibility of multiple choices both at the beginning and during the game. These will affect how the story advance and some other important facts: monsters, events, etc.

Versions

0.7.1 (2021/01/30)

Minor fixes related to some texts.

Minor fixes related to some eventflows.

Minor fixes related to Search/Explore/View tokenn discard.

Added image to scenario.

Adjusted flow of events related to end-game.

0.8 (2021/01/31)

Important adjustment relatd to all possible endings.

Important fix related to start of the game.

Alternative ending: one investigator dies.

0.8.1 (2021/02/01)

Change of every ocurrence of "terror" by "horrror" when new horror cards are adquired both upside or downside.

Increased difficulty marker to 3 stars.

Minor visual enhancement: clue texts are now colored.

Difficulty significantly balanced based on: scenario difficulty chosen, number of investigators, number of rounds played.

Added github link.

0.8.2 (2021/02/06)

Scenario translated into English.

Explain which is exactly the number and type of damage the dog deals

Español

Introducción

Mi primer escenario del juego de Mansiones de la Locura para Valkyrie.

Lista de tareas (sin ningún orden)

  • Explicar cuáles son exactamente el número y tipo de daño que hace el perro. (v0.8.2)
  • Traducir el escenario al inglés. (v0.8.2)
  • Incluir el nombre de las losetas (tiles).
  • Rehacer los mythos iniciales (al menos el primero de todos): dificultad y descripción
  • Incluir al menos una fuente de luz.
  • Dale una pensada a la necesidad de que al final tengan que estar todos juntos para hace que fluya mejor y sea menos forzado.
  • Final alternativo: poder salvar a la niña.
  • Añadir más y mejores puzzles.
  • Reducir el tamaño del mapa (gran rework).
  • Ajustar y balancear la dificultad del escenario para que se ajuste a lo que se podría esperar.
  • Añadir la posibilidad de múltiples elecciones tanto al principio como durante el juego. Estas afectarán a cómo evoluciona la historia y algunos otros aspectos: monstruos, eventos, etc.

Versiones

0.7.1 (2021/01/30)

Fixes menores relacionados con textos.

Fixes menores relacionados con algunos flujos de eventos.

Ajustes menores relacionados con descarta de fichas de Búsqueda/Exploración/Vistazo.

Agregada imagen al escenario.

Ajustado flujo de algunos eventos relacionados con el final del juego.

0.8 (2021/01/31)

Ajuste importante en todos los finales posibles.

Ajuste importante en el comienzo del juego.

Final alternativo: un investigador muere.

0.8.1 (2021/02/01)

Cambio de apariciones de "terror" por "horror" cuando se adquieren cartas ya sea boca arriba o boca abajo.

Incrementado el indicador de dificultad a 3 estrellas.

Pequeña mejora visual: los textos de pistas ahora aparecen en otro color.

Balanceo de dificultad significativo en base a: dificultad del escenario seleccionada, número de investigadores, rondas jugadas.

Agregado enlace a github.

0.8.2 (2021/02/06)

Escenario traducido al inglés.

Explicar cuáles son exactamente el número y tipo de daño que hace el perro.

mad_map001's People

Contributors

mmartinez3982 avatar

Watchers

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mad_map001's Issues

La mansión de los sacrificios (v0.7.1) - 1/31/2021 19:18:58

Versión

La mansión de los sacrificios (v0.7.1)

Fecha

1/31/2021 19:18:58

Duración

160

Comentario

Investigadores

AgathaCrane;WilliamYorick;

Eventos activos

EventInit01A;EventInit01B;EventInit01C01;EventInit02A;EventInit03;EventInit04;EventSittingRoomDoor2Show;EventSittingRoomMecanismShow01;EventSittingRoomMecanismShow02;EventSittingRoomNotebookShow;EventSittingRoomDoor2KeyShow;EventSittingRoomBoxesShow;EventDogBark01;EventCrows01;EventCenterCameraStartGame;TokenSittingRoomMecanism;EventMythosRound01;TokenSittingRoomNotebook;EventSittingRoomNotebookSearch;TokenSittingRoomMecanism;EventPuzzleSittingRoomResolved01;EventPuzzleSittingRoomResolved02;EventPuzzleSittingRoomResolved03;EventPuzzleSittingRoomResolved04;EventPuzzleSittingRoomResolved05;TokenSittingRoomBoxes;EventSittingRoomBoxesSearch;EventMythosRound02;TokenSittingRoomDoor2Key;EventKeyConseguida;EventMythosRound03;TokenSittingRoomDoor2;EventOpenWithKey01;EventSittingRoomDoor2Opened;EventShowCorridor01;EventWomanCrying1;EventCorridor01ShowMore;EventCorridor02Table;EventCorridor02ViewMoreShow01;EventCorridor02ViewMoreShow02;EventCorridor02ViewMoreShow03;EventCorridor02ViewMoreShow04;EventCorridor02ViewMoreShow05;EventCorridor02ViewMoreShow06;TokenCorridor01ViewMore;EventCorridor01ViewMoreShow1;EventCorridor01ViewMoreShow2;EventCorridor01ViewMoreShow3;EventCorridor01ViewMoreShow4;EventCorridor01ViewMoreShow5;EventCorridor01ViewMoreShow6;TokenLibraryDoor01;EventLibraryDoor01Opened01;EventLibraryDoor01Opened02;EventLibraryDoor01Opened03;EventLibraryDoor01Opened04;EventLibraryDoor01Opened05;EventLibraryDoor01Opened06;PerilStrangeStars;SpawnMonster01A;EventCultistDefeated;TokenBathRoom;EventBathRoomOpen;EventBathRoomMirror;EventBathRoomGoInside;TokenLibraryItem02;EventLibraryItem02Open;PerilFootsteps;EventStartRoundBathroomViewed;TokenLibraryItem01;EventLibraryItem01A;EventLibraryItem01B;EventLibraryItem01C;TokenBathRoomMirror;EventBathRoomMirrorOpen00;EventBathRoomMirrorOpen01;EventBathRoomMirrorOpen02;EventBathRoomMirrorOpen03;EventBathRoomMirrorOpen04;PerilRegrets01;PerilRegrets02;TokenBathRoom2;EventBathRoom2Open;EventBathRoom2Openeda;EventBathRoom2Openedb;PerilJustWrong01;PerilJustWrong02;PerilFitsOfRage01;PerilFitsOfRage02;TokenCorridor03DoorSide;EventOfficeDoorOpen01;EventOfficeDoorOpen02A;EventOfficeDoorOpen02B;EventOfficeDoorOpen03;SpawnMonster02;EventMonster02Appeared;SpawnMonster03;PerilLivingDarkness01;TokenCorridor01TablePapers;EventCorridor01TablePapersCheck01;EventCorridor01TablePapersCheckSuccess;TokenCorridor02ViewMore;EventCorridor02ViewMore01;EventCorridor02ViewMore02;EventCorridor02ViewMore03;EventCorridor02ViewMore04;EventCorridor02ViewMore05;EventCorridor02ViewMore06;PerilHorribleScreech01;PerilHorribleScreech02;TokenCorridor04Door02;EventCorridor04Door02NotOpened;PerilTetanusShot;PerilBigButInvisible;TokenCultistOffice;SpawnCultistOffice;PerilSinnerMan01;PerilSinnerMan02;TokenOfficeSecretDoor;EventSecretRoom01Found01;EventSecretRoom01Found02;EventSecretRoom01Found03;EventSecretRoom01Found04;PerilJumpScare;PerilFearOfTheUnknown01;PerilFearOfTheUnknown02;TokenSecretRoom01OtherDoor;EventHailRoom01Opened01;EventHailRoom01Opened02;EventHailRoom01Opened03;EventHailRoom01Opened04;PerilLRAD01;PerilLRAD02;TokenHailRoom01Box;EventHailRoom01BoxOpened;TokenDoorToHailRoom02;EventDoorToHailRoom02Opened01;EventDoorToHailRoom02Opened02;EventDoorToHailRoom02Opened03;EventDoorToHailRoom02Opened03A;EventDoorToHailRoom02Opened03B;EventDoorToHailRoom02Opened04;EventDoorToHailRoom02Opened05;EventDoorToHailRoom02Opened06;PerilEvilElectricity01;EventDogAttack;TokenGoldenKey;EventGoldenKeyFound;TokenWardrobe01;EventWardrobe01OpenedDifficulty02;PerilSeductiveAmnesia01;PerilSeductiveAmnesia02;SpawnGotAllKeysDifficulty01;EventDogAttack;PerilWhispersInTheDark;EventDogAttack;PerilFireImps01;EventDogAttack;PerilChatter;EventDogAttack;PerilBafflingVoices;EventDogAttack;PerilBackPain;EventDogAttack;TokenCorridor04Door02;EventCorridor04Door02Opened01;EventCorridor04Door02Opened02;EventCorridor04Door02Opened03;PerilGimme01;PerilGimme02;EventDogAttack;TokenPianoRoomDoor;EventPianoRoomDoorOpened01;EventPianoRoomDoorOpened02;EventPianoRoomDoorOpened03;EventPianoRoomDoorOpened04;TokenBilliardsItem01;EventBilliardsItem01Searched01;EventBilliardsItem01Searched02;PerilRopeTrick;EventDogAttack;TokenBilliardsItem02;EventBilliardsItem02Searched;PerilJumpScare;EventDogAttack;TokenCorridor03Door02;EventCorridor03Door02OpenOrNot;PerilFearOfTheUnknown01;PerilFearOfTheUnknown02;EventDogAttack;TokenCorridor03Door02;EventCorridor03Door02OpenOrNot;EventCorridor03Door02Opened;EventLobbyShow01;EventLobbyShow02;EventLobbyShow03;EventLobbyShow04;EventLobbyShow05A;EventLobbyShow06;EventLobbyShow07A;EventLobbyShow08;SpawnPriestOfDagon;EventLobbyShow09;EventLobbyShow10A;EventLobbyShow11;EventLobbyShow12;EventLobbyShow13;EventLobbyShow14;EventLobbyShow15;EventLobbyShow16;EventEndGood01A;EventEndGood01B;

Variables activadas

#round=28;$%morale=2;#HeroAgathaCrane=1;#HeroWilliamYorick=1;#heroes=2;difficulty=1;bathroom01viewed=2;girlanddogwithteam=1;corridor01viewed=2;key01=1;officedooropened=1;starspawned=1;$mythosMinor=1;$mythosMajor=1;$mythosDeadly=1;silverkey=1;corridor03viewed=1;cultist01=2;corridor02viewed=1;$mythosDarkness=1;goldkey=1;monsterallkeysspawned=1;priestspawned=2;$end=1;

Sugerencias.

Hola, @mmartinez3982

Lo primero, gracias por el escenario.

Le he echado un vistazo por encima, sólo el comienzo con la intención de jugarlo pronto, y me ha gustado lo que he visto. Es interesante la premisa del escenario.

Me gustaría hacerte un par de sugerencias sobre la portada y el inicio del mismo. Aunque parezca una tontería, añadir una imagen que luego salga en el listado de selección de escenarios y una línea dando una pista de la trama es importante para captar la atención de los jugadores. Del mismo modo, en la pantalla de introducción antes de iniciar el escenario, una imagen sugerente y una descripción atractiva ayuda bastante. Que el futuro jugador/es se enganche a ese adelanto y quiera conocer el resto de la historia. Indicar el tipo de escenario (acción, deducción, si hace falta tomar notas, número de jugadores, etc.) también es un detalle que se agradece.

Cuando juegue el escenario te daré mi opinión rellenando el formulario que hay al final.

Un saludo.

Scenario 1 review

Hello, my gaming group played your scenario on January 29th, we are unable to submit this review using the app as it appears to have glitched and would not let us go to the end page. We enjoyed your story very much and feel it has a lot of potential, especially for your first one, but there are a few things that need ironing out, the fact they made me write this review and keep checking to try and find your account is proof of how much we liked it. We will play again now that you have updated it and see if we can submit a proper review.

The app lists English as a playable language, however with the exception of combat, horror, and a few mythos we did not get any English text, so we used a translation app since none of us speak Spanish. We don't think it affected the gameplay at all.

We chose the easy difficulty since we usually do that for our first playthrough, we were told "each investigator starts with 2 clues" twice, we assumed this was a bug.

We enjoyed the pick your starting space mechanic, never seen before but we found it interesting and were definitely glad you had us pick chairs before placing search tokens.

Please include the room names when we need to place room tiles, so we can find the right one easily.

In most games explore actions have the phrase "you may move one space into the explored area" we only saw that phrase when entering the hall and leaving the bathroom, we assumed this was an error.

Our second mythos involved an investigator walking over to the couches to see a black snake, then returning to her starting point. This didn't make much sense as we had already opened the lounge door and the investigator was several tiles away at that point. Might want to make that one an only if the door hasn't been opened event. Also it had a difficulty 3 test on it, we have never seen a test like that before, honestly made us wonder if we had chosen hard in error.

This was followed by the event in the bathroom, with a difficulty 2 test to negate horror. We are very glad the preist rolled well for that.

When reading the diary in the library we were unsure if the person reading gained two horror and then flipped or if they just flipped and everyone else in the room gained two. Not sure if the confusion was just because of our translation or not.

Every other scenario we have played before that included darkness gave at least one light source item, yours did not.

We had some trouble understanding where the cultists were meant to spawn after finding the girl, that was a translation problem though. We did find it fun that we weren't having monsters spawn halfway across the map from all investigators. But maybe instead of using explore tokens for those un-openable doors use barricades (since you don't have them otherwise in the game) and say at the start that "in this scenario, investigators cannot place or move barricades, instead a barricade token will be used to represent a perfectly normal wall with absolutely nothing unusual about it." Then make sure 2x4 and other items that mention barricades aren't available. Then say that the cultists spawn in the space with a barricade closest to an investigator. Just an idea, but we found the explore tokens really confusing and we feel that our characters would have tried to break down the doors.

The dog was really interesting. We would suggest that you include that his attacks are a bladed weapon with damage X (we played as if 1) because the bladed weapon attacks often had "weapon's damage" in them. Or make him deal a constant X amount of damage to one monster in range each round. Putting his stats up each turn was helpful, but they continued to appear even after the dog had been thrown into the portal. Also does the dog now count as an investigator? Like if he is eliminated do we have to say an investigator died?

Speaking of the portal, when we opened the door to the lobby the girl was in the bell tower, so she was way too far away for the cult to just grab her and kill her. Maybe when we open the door the girl suddenly appears processed and runs toward the door. Or maybe the scenario should ask if the girl is in the same room as a cultist or barricade or in the hall outside the lobby and change what happens based on the answer given. And each mythos afterward the girl is drawn one space toward the lobby, And the number of cultists spawning increases. Anyway, it would be nice to be able to save her.

Our final note is that your map is very large and sprawling, but it felt needlessly large since we had to go all the way to the end to reach the keys for the lobby door, then one of those keys opened the door for the ballroom, and there wasn't anything in the ballroom worth finding.

Anyway thanks for reading, we had a lot of fun and look forward to updates and more scenarios to come.

La mansión de los sacrificios (v0.7) - 1/30/2021 0:23:54

Versión

La mansión de los sacrificios (v0.7)

Fecha

1/30/2021 0:23:54

Duración

105

Comentario

La historia está bien, pero el escenario es muy grande, se tarda mucho más de lo que dice en la descripción, con lo que los eventos de Mitos eran cada vez más letales. Con dos investigadores ha sido casi imposible. No paraban de salir líderes de secta con 16 puntos de vida: era matar uno y salía otro casi al lado. Al final, fichas de contención y a correr por patas.

Sería un detalle indicar a los jugadores al principio de la partida que cojan papel y bolígrafo (para el perro).

Hay alguna falta de ortografía, los eventos de los Mitos han sido todos para la misma investigadora, unas veces se habla de tiradas de Horror y otras de Terror. Pasa lo mismo con fichas y "tokens". Son pequeños detalles pero que convendría corregir para dar una mejor imagen.

Gracias por crear el escenario.

Investigadores

AkachiOnyele;SilasMarsh;

Eventos activos

EventInit01A;EventInit01B;EventInit01C02;EventInit02B;EventInit03;EventInit04;EventSittingRoomDoor2Show;EventSittingRoomMecanismShow01;EventSittingRoomMecanismShow02;EventSittingRoomNotebookShow;EventSittingRoomDoor2KeyShow;EventSittingRoomBoxesShow;EventDogBark01;EventCrows01;EventCenterCameraStartGame;TokenSittingRoomBoxes;EventSittingRoomBoxesSearch;TokenSittingRoomDoor2;EventSittingRoomDoor2Break;TokenSittingRoomDoor2Key;EventKeyConseguida;EventMythosRound01;TokenSittingRoomMecanism;EventPuzzleSittingRoomResolved01;EventPuzzleSittingRoomResolved02;EventPuzzleSittingRoomResolved03;EventPuzzleSittingRoomResolved04;EventPuzzleSittingRoomResolved05;TokenSittingRoomDoor2;EventOpenWithKey01;EventSittingRoomDoor2Opened;EventShowCorridor01;EventWomanCrying1;EventCorridor01ShowMore;EventCorridor02Table;EventCorridor02ViewMoreShow01;EventCorridor02ViewMoreShow02;EventCorridor02ViewMoreShow03;EventCorridor02ViewMoreShow04;EventCorridor02ViewMoreShow05;EventCorridor02ViewMoreShow06;TokenCorridor01TablePapers;EventCorridor01TablePapersCheck01;EventCorridor01TablePapersCheckSuccess;SpawnMonster01A;SpawnMonster01B;EventMythosRound02;TokenSittingRoomNotebook;EventSittingRoomNotebookSearch;EventCultistDefeated;TokenCorridor02ViewMore;EventCorridor02ViewMore01;EventCorridor02ViewMore02;EventCorridor02ViewMore03;EventCorridor02ViewMore04;EventCorridor02ViewMore05;TokenCorridor03Door02;EventCorridor03Door02NotOpened;TokenCorridor04Door02;EventCorridor04Door02NotOpened;EventMythosRound03;TokenCorridor04Door02;EventCorridor04Door02NotOpened;TokenCorridor01ViewMore;EventCorridor01ViewMoreShow1;EventCorridor01ViewMoreShow2;EventCorridor01ViewMoreShow3;EventCorridor01ViewMoreShow4;EventCorridor01ViewMoreShow5;PerilShadows;TokenLibraryDoor01;EventLibraryDoor01Opened01;EventLibraryDoor01Opened02;EventLibraryDoor01Opened03;EventLibraryDoor01Opened04;EventLibraryDoor01Opened05;EventLibraryDoor01Opened06;TokenCorridor03DoorSide;EventOfficeDoorOpen01;EventOfficeDoorOpen02A;EventOfficeDoorOpen02B;EventOfficeDoorOpen03;SpawnMonster02;EventMonster02Appeared;SpawnMonster03;SpawnMonster03B;PerilBreeze;SpawnMonster04;PerilHorribleScreech01;PerilHorribleScreech02;TokenLibraryItem02;EventLibraryItem02Open;TokenCultistOffice;SpawnCultistOffice;PerilAloneWithYourThoughts01;PerilAloneWithYourThoughts02;TokenLibraryItem01;EventLibraryItem01A;EventLibraryItem01B;EventLibraryItem01C;PerilHotBlooded;TokenOfficeSecretDoor;EventSecretRoom01Found01;EventSecretRoom01Found02;EventSecretRoom01Found03;EventSecretRoom01Found04;PerilPuppetMaster;TokenSecretRoom01OtherDoor;EventHailRoom01Opened01;EventHailRoom01Opened02;EventHailRoom01Opened03;EventHailRoom01Opened04;TokenBathRoom;EventBathRoomOpen;EventBathRoomMirror;PerilWilhelm;EventStartRoundBathroomViewed;TokenBathRoomMirror;EventBathRoomMirrorOpen00;EventBathRoomMirrorOpen01;EventBathRoomMirrorOpen02;EventBathRoomMirrorOpen03;EventBathRoomMirrorOpen05;TokenBathRoom2;EventBathRoom2Open;TokenBathRoom2;EventBathRoom2Open;EventBathRoom2Openeda;EventBathRoom2Openedb;TokenHailRoom01Box;EventHailRoom01BoxOpened;PerilDoYouWantToBuildATrap01;PerilDoYouWantToBuildATrap02;TokenDoorToHailRoom02;EventDoorToHailRoom02Opened01;EventDoorToHailRoom02Opened02;EventDoorToHailRoom02Opened03;EventDoorToHailRoom02Opened03A;EventDoorToHailRoom02Opened04;EventDoorToHailRoom02Opened05;EventDoorToHailRoom02Opened06;TokenGoldenKey;EventGoldenKeyFound;PerilMania01;PerilMania02;SpawnGotAllKeysDifficulty02;EventDogAttack;PerilAnswerTheCall;SpawnGotAllKeysDifficulty02;EventDogAttack;PerilJustAFleshWound;SpawnGotAllKeysDifficulty02;EventDogAttack;PerilBackPain;SpawnGotAllKeysDifficulty02;EventDogAttack;PerilGimme01;EventDogAttack;PerilPiping;EventDogAttack;PerilIsThisTheRealLife;EventDogAttack;TokenCorridor03Door02;EventCorridor03Door02Opened;EventLobbyShow01;EventLobbyShow02;EventLobbyShow03;EventLobbyShow04;EventLobbyShow05;EventLobbyShow06;EventLobbyShow07A;EventLobbyShow08;SpawnPriestOfDagon;EventLobbyShow09;EventLobbyShow10;EventLobbyShow11;EventLobbyShow12;EventLobbyShow13;EventLobbyShow14;EventLobbyShow15;EventLobbyShow16;TokenLobbyExit;EventEndBad01A;

Variables activadas

#SM=1;#FAM=1;#CotWM=1;#FAI=1;#CotWI=1;#FAT=1;#CotWT=1;#RN=1;#MoM1ET=1;#MoM1EM=1;#MoM1EI=1;#HJ=1;#SoT=1;#SoA=1;#BtT=1;#MoM1E=1;#CotW=1;#FA=1;#round=19;$%morale=2;#HeroAkachiOnyele=1;#HeroSilasMarsh=1;#heroes=2;difficulty=2;bathroom01viewed=2;girlanddogwithteam=1;key01=1;corridor01viewed=3;silverkey=1;officedooropened=2;starspawned=1;$mythosMinor=1;$mythosMajor=1;$mythosDeadly=1;cultist01=2;corridor02viewed=1;#monsters=3;corridor03viewed=1;$mythosDarkness=1;goldkey=1;#eliminated=1;#eliminatedprev=1;priestspawned=2;$end=1;

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