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beaconscanner's Issues

Copy Paste not Enable

hey i want to copy the Proximity UUID during execution time ,now i need to do it manually , could you enable selection ?

BeaconScanner for native iOS

Hi, I've downloaded the BeaconScanner build for Mac OSX and it works perfectly (detecting all the ibeacons around me).
However, I would like to transport this library code for an iOS native app. Would it be possible to use the same code base for an iOS app aswell?
I've checked few tutorials and it seems impossible to detect beacons (without specifying the UUID) on an iOS device.

Best,

Compiler error OSX 10.10.2

Got latest tree as zip ball from GitHub (17 Mar 2015)
Installed Pods using cocoapods as per instructions
When trying to run from Xcode I get a couple of these errors while compiling Pods-BlocksKit:

BeaconScanner-master/Pods/BlocksKit/BlocksKit/Dynamic Delegate/NSObject+A2BlockDelegate.m:160:41: Too many arguments to function call, expected 0, have 2

Corresponding line in source:

id originalDelegate = objc_msgSend(delegatingObject, a2_getter);

Can it work on OSX?

I'm using Yosemite DP4 and it seems nothing can be found. Can it work on OSX? Or only Mavericks?

Typo in README?

In the "Add to your project" section, there is a sample code about how to use beacon filter.

RACSignal *filteredSignal = [[[HGBeaconScanner sharedBeaconScanner] beaconSignal] filter:^(HGBeacon *beacon) {
    return [beaconSignal.proximityUUID isEqual:applicationUUID];
}];

Is the beaconSignal in the block suppose to be beacon?

Not detecting estimote stickers well...

I just received a box of ten estimote stickers and they appear reasonably quickly using their app (I know they work), however Beacon Scanner only seems to show a few and only intermittently. I have tried upping the time to live thinking that it may be purging them too quickly, but that doesn't seem to be it. Any ideas or anything you'd like me to try?

ReactiveCocoa/ReactiveCocoa.h file not found

Yosemite.
Xcode 6.1.1

Did a pod install.
Opened the workspace.
Tried to build.

Got this

BeaconScanner-master/BeaconScanner/HGBeaconScanner.h:9:9: 'ReactiveCocoa/ReactiveCocoa.h' file not found

HGBeaconViewController.m:9:9: In file included from /HGBeaconViewController.m:9:

I only fixed it by removing the test target and test source code.

Shows message "Your hardware does not support Bluetooth Low Energy"

This message is shown on a 2019 Retina MacBook Air with Bluetooth as follows:

  Apple Bluetooth Software Version:	6.0.12f1
  Hardware, Features and Settings:
  Name:	MAC-782
  Address:	38-F9-D3-7A-E0-23
  Bluetooth Low Energy Supported:	Yes
  Handoff Supported:	Yes
  Instant Hot Spot Supported:	Yes
  Manufacturer:	Broadcom
  Transport:	UART
  Chipset:	4355
  Firmware Version:	v46 c4670
  Bluetooth Power:	On
  Discoverable:	Off
  Connectable:	Yes
  Auto Seek Pointing:	On
  Remote wake:	On
  Vendor ID:	0x05AC
  Product ID:	0x0085
  HCI Version:	5.0 (0x9)
  HCI Revision:	0x123E
  LMP Version:	 (0x9)
  LMP Subversion:	0x102E
  Device Type (Major):	Computer
  Device Type (Complete):	Mac Portable
  Composite Class Of Device:	0x38010C
  Device Class (Major):	0x01
  Device Class (Minor):	0x03
  Service Class:	0x1C0
  Auto Seek Keyboard:	On

improper BTLE detection in 10.11

Haven't had a chance to play with this much yet or build my own locally, which I often do, but in an initial test of the precompiled release, the app reports that "Your hardware does not support Bleuetooth Low Energy"... I know that it does, so I dug a little...

in 10.8:

$ system_profiler -detailLevel full SPBluetoothDataType | grep 'LMP Version:'
          LMP Version: 0x6

in 10.11:

$ system_profiler -detailLevel full SPBluetoothDataType | grep 'LMP Version:'
          LMP Version: 4.0 (0x6)

My guess is that HGBeaconScanner.m's bluetoothLMPVersion needs to be updated. I'll try myself with a clone later, but it will probably take me a few days to get to it.

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