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License: Apache License 2.0
Framework for Generative Agents in Games
License: Apache License 2.0
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Hello !
I've been playing a bit with eastworld. Its amazing and it works great !
For my use case I'd like to have attributes for playable characters ( e.g. constitution, intelligence ) and to be able to define behaviours for agents based on those attributes.
For example if you have low constitution the agent will be less likely to be intimidated by you. ( similar to attribute checks in d&d )
The attributes could be defined for playable characters in the "eastworlds agent" react client and there could also be an endpoint available so they could be updated in real time from the actual game ( e.g. based on a player action we increase his constitution temporarily and then it will be more likely for the agents to be intimidated by him ).
For non playable agents it might suffice to just add the attribute behaviours to "agent instructions", the data that is send to the llm would also need to be updated in order for it to include player attributes.
Is this something planned for implementation ?
If not I could try to implement it.
Thanks
Wish to have more communication with you. I like your open-source work
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