Code Monkey home page Code Monkey logo

every's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

every's Issues

Not really an issue. Just wanted to say..

Hey!
Not really an issue but I found this library super useful. I even ported it to .NET Core Framework for use with Linux and other machines. I have the code but not really sure how to upload it with full credit to you.. If you want the code to upload it on your own, feel free to ask!
Thanks again!

End of the Month option

This is not a problem rather its just a question. I would like to run an action at the last day of the month. How do go about specifying end of the month parameter ?

Job Name

I'm wondering if there is anyway we can assign a job name and have them access using the JobManager's Jobs property ? I thought of using the Generic class but I have to know the type before hand. I'm currently using FluentScheduler and it has a nice name property to identify which job is associated to a specific name. Let me know if this something we can add.

System.NullReferenceException at Every.Concrete.DefaultJobManager

Hello thank you for your great library, i m getting System.NullReferenceException at Every.Concrete.DefaultJobManager.<OnTimerElapsed>b__12_1
when compiled in release mode.

problemId
System.NullReferenceException at Every.Concrete.DefaultJobManager.<OnTimerElapsed>b__12_1
type
System.NullReferenceException
assembly
Every, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
method
Every.Concrete.DefaultJobManager.<OnTimerElapsed>b__12_1
outerType
System.AggregateException
outerMessage
One or more errors occurred.
outerAssembly
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
outerMethod
System.Threading.Tasks.Task.ThrowIfExceptional
innermostType
System.NullReferenceException
innermostMessage
Object reference not set to an instance of an object.

Issue with Unity

Hi,
I got an issue using Ever.y in Unity, I'd like to force the player to go to a specific scene every 25 min.
I have tried both :

Ever.y(25).Minutes.Do(()=>SceneManager.LoadScene(4)); // do nothing

Ever.y(25).Minutes.Do(()=>LoadFinal()); // call LoadFinal

private void LoadFinal()
{
Debug.LogWarning("go to final"); // this one will show up
SceneManager.LoadScene(4); // do nothing
Debug.LogError("go to final 2"); // this one does nothing
}

What did I miss?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.