mlowijs / every Goto Github PK
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Fluent API job scheduling engine for .NET
Hey!
Not really an issue but I found this library super useful. I even ported it to .NET Core Framework for use with Linux and other machines. I have the code but not really sure how to upload it with full credit to you.. If you want the code to upload it on your own, feel free to ask!
Thanks again!
This is not a problem rather its just a question. I would like to run an action at the last day of the month. How do go about specifying end of the month parameter ?
I'm wondering if there is anyway we can assign a job name and have them access using the JobManager's Jobs property ? I thought of using the Generic class but I have to know the type before hand. I'm currently using FluentScheduler and it has a nice name property to identify which job is associated to a specific name. Let me know if this something we can add.
Hello thank you for your great library, i m getting System.NullReferenceException at Every.Concrete.DefaultJobManager.<OnTimerElapsed>b__12_1
when compiled in release mode.
problemId
System.NullReferenceException at Every.Concrete.DefaultJobManager.<OnTimerElapsed>b__12_1
type
System.NullReferenceException
assembly
Every, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
method
Every.Concrete.DefaultJobManager.<OnTimerElapsed>b__12_1
outerType
System.AggregateException
outerMessage
One or more errors occurred.
outerAssembly
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
outerMethod
System.Threading.Tasks.Task.ThrowIfExceptional
innermostType
System.NullReferenceException
innermostMessage
Object reference not set to an instance of an object.
Hi,
I got an issue using Ever.y in Unity, I'd like to force the player to go to a specific scene every 25 min.
I have tried both :
Ever.y(25).Minutes.Do(()=>LoadFinal()); // call LoadFinal
private void LoadFinal()
{
Debug.LogWarning("go to final"); // this one will show up
SceneManager.LoadScene(4); // do nothing
Debug.LogError("go to final 2"); // this one does nothing
}
What did I miss?
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