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Shaderinc Inconsistent Behavior in Godot4

Description

This project demonstrates an issue with shader inclusion (shaderinc) in Godot4, resulting in inconsistent behavior between the Compatibility, Mobile and Forward+ rendering modes.

Tested versions

  • Godot_v4.2.1-stable_win64
  • Godot_v4.3-dev5_win64

Issue

The discrepancy in behavior is due to a conflict between the variable names in the main shader and the included shader, where the shading variable depends on the current rendering mode:

  • Compatibility mode:

    The parameter of the included function takes precedence.

  • Forward+ and Mobile modes:

    The imported function parameter is silently substituted in favor of the importing shader variable.

Usage

To reproduce the issue:

  1. Open the project in Godot 4.2-stable
  2. Open DemoScene.tscn
  3. Switch between Compatibility, Mobile and Forward+ rendering modes, and witness the color of the Sprite2D.

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