Dredd was created to be a simple way to detach application business logic in order to create a decision tree model best for visualize and perhaps easy to understand and maintain.
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A rules engine is all about providing an alternative computational model. Instead of the usual imperative model, commands in sequence with conditionals and loops, it provides a list of production rules. Each rule has a condition and an action - simplistically you can think of it as a bunch of if-then statements.
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As in many places, testing is often undervalued here, but implicit behavior makes testing more important - and it needs to be done with production data.
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One common discussion concerns encapsulating business logic (i.e., rules) within objects or services. Services make sense for decisions and compliance that are orchestrated by the business process. If a requirement, regulation, policy or rule spans many classes in the model and many tasks within the process, externalized rules are strongly indicated.
- As the number of criteria increases
- As the set of criteria becomes more dynamic
- As the criteria become more complex
- This project was born in a project where payload size of jar, memory consumption , cpu utilization and easy maintenance was a rule of thumb , thus Drools was a huge and overweight solution for our "simple" solution
- There is a lot of work in order to make Drools run in Android , done by good people at community, but honestly regarding all the weird workarounds I not felt comfortable to go with those "stitched" tires.
- A lot of dependencies that we ain't gonna need and will just augment the size of final artifact .
- We just follow the SOLID principles
- Try to avoid over engineering , I mean, create a lot of classes, interfaces just for sake of architecture.
- We need to maintain the components easy to understand, decoupled and tolerate to changes.