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Go Behavioral Patterns [Video]

This is the code repository for Go Behavioral Patterns [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.

About the Video Course

Go is a multi-paradigm programming language that has built-in facilities for creating concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide viewers with a reference point for software design patterns and help to build applications in a more idiomatic, robust, and convenient way in Go. The course will take you to an advanced level of knowledge about classic design patterns but, as you will see, the design patterns covered here are quite different, partly because of the lack of inheritance in Go, but also because we have different and more optimal ways to solve the same problems. With all this, the course will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.

What You Will Learn

  • Encapsulate the creation of complex objects in an idiomatic way in Go
  • Create unique instances that cannot be duplicated within a program
  • Learn to make Objects react in an expected or bounded way
  • Explore tremendously popular design patterns in distributed systems and reactive programming
  • Understand the importance of object encapsulation to provide clarity and maintainability
  • Prepare cost-effective actions so that different parts of the program aren’t affected by expensive tasks

Instructions and Navigation

Assumed Knowledge


To fully benefit from the coverage included in this course, you will need:
The target audience is beginner and intermediate level developers in the Go programming language. No knowledge of design patterns is expected.

Technical Requirements


This course has the following software requirements:
Go

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