mitchellri / text-adventure-framework Goto Github PK
View Code? Open in Web Editor NEWA framework for creating a text adventure game
A framework for creating a text adventure game
Currently implemented by map type
And implement in to maps
Make a base map class that will be used for creating custom maps
Modify overworld to extend the new base class
Recorded maps are lost when you move out in stack implementation
Events should be able to be used in tiles and entries. Events should have different multiple kinds of events like: event on entry, event on stay, one/two/three/... time event, etc.
Anything that someone would want to have described should have a description. Multiple descriptions for different approaches (when moved on, when looked at, one/two/three/... time description, etc.)
Needs a simple check
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