Comments (1)
The core doesn't care about what kind of controller you use. It does no interpretation of protocols or other modification of signals. This is an issue with your SNAC hardware. You should contact the producer of your snac hardware.
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Related Issues (20)
- Cat Ninden Teyandee game cannot be started from the first stage HOT 2
- SMB3: Floor jumping up during ending sequence HOT 3
- Stand-alone PPU adaptation HOT 20
- Add keyboard bindings for save state active slot
- The `Blaster Master` "grenade glitch" is not reproducible HOT 8
- Final Fantasy I Encounter Steps Bug HOT 11
- Ballblazer: odd audio behavior influenced by a previously loaded game HOT 4
- Famista ‘94 - ‘92 graphics corruption HOT 4
- Castlevania III - Flickering when jumping HOT 8
- FDS game Silviana does not save
- Request for more save state slots
- Famicom Keyboard conflicts with save state keys F1-F4
- Famicom BASIC error asks that the Backup Switch be turned off. HOT 1
- Arkanoid II not working with USB spinner
- Request: Mapper 156 support HOT 1
- Donkey Kong (arcade/vertical orientation) not booting HOT 2
- Y/C output severly downgraded since merging MikeS cores HOT 5
- Request: Mapper 256 support (Time Pilot, Scramble)
- MMC3 Mapper issues HOT 1
- Konami VRC2/VRC4 not working properly since last core update HOT 15
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