Comments (3)
I found the problem. Actually SCX is not supposed to be latched at the beginning of rendering. The Gameboy adds the current pixel count and SCX to get the tilemap address. So this means you can change scroll during the line but only per tile. SCX[2:0] is only used at the start of rendering when it skips pixels for fine scrolling.
I saw this behavior on videos of Super Mario Land where sometimes only a few tiles of the flickering top line were scrolled incorrectly.
The word "Super" at the top of the screen in Super Hunchback still flickers sometimes. I don't know if that is accurate to hardware. The rest of the flickering lines are gone. Super Mario Land still seems to have more flickering than a real Gameboy but I am not sure.
from gameboy_mister.
Great!!
I spend a few hours today chasing my tail with the interrupt_time.gb testrom , only to find out that it doesn't pass on a DMG too 😄 ...
I can confirm that the "SUPER" flickers from time to time on real hardware (tested on GBC), the same with the first and last few rows of the flipping "HUNCHBACK" text.
The first line of the of the text on top of super mario land also flickers from time to time on original hardware when scrolling.
Tomorrow I'll focus on the Halt bug
from gameboy_mister.
Fixed in #91
from gameboy_mister.
Related Issues (20)
- Missing Sound Effects in Donkey Kong (GB, 1994)
- How would you like us to go about submitting color palettes? HOT 3
- Autoload boot2.rom is no longer working HOT 2
- [GBC] Donkey Kong 5: The Journey of Over Time and Space (Unl, Bootleg) - Freezes on Game Boy logo HOT 2
- MBC3 rtc test fail HOT 1
- Fastboot option removed? HOT 8
- Gameboy core only shows a corrputed screen with an ® and I can't open the menu HOT 2
- Feature Request: Rom for Second GB
- Feature Request: Dupe Save to GB 2
- Boarder Zone: Crazy color glitches HOT 1
- Tarzan (GBC) constant grating buzzing noise HOT 1
- Constant flashing white screen in a few games HOT 4
- Bootroms cannot be easily modified
- GameboyColor.mgl is lacking spaces in the name HOT 2
- PCM audio buzzing in GBC games HOT 7
- Megaman I locks at white screen when stage is about to start HOT 1
- Pokemon Gold/Silver - Changing music to Stereo in settings results in some sound channels not playing HOT 1
- Regression: Vigilante 8 GBC noise HOT 1
- Noisy sample audio in mahjong GBC games by Studio Saizensen HOT 6
- Donkey Kong Land: Corrupted player sprite after having encountered sprite flickering (many enemies on same line) HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gameboy_mister.