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flutter_game's Introduction

Flutter Game

WIP

Flutter Game works on iOS, Android, Web, macOS, Linux and Windows.

Getting Started

This project contains 3 flavors:

  • development
  • staging
  • production

To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:

# Development
flutter run --flavor development --target lib/main_development.dart

# Staging
flutter run --flavor staging --target lib/main_staging.dart

# Production
flutter run --flavor production --target lib/main_production.dart

Running Tests

To run all unit and widget tests use the following command:

flutter test --coverage --test-randomize-ordering-seed random

To view the generated coverage report you can use lcov.

# Generate Coverage Report
genhtml coverage/lcov.info -o coverage/

# Open Coverage Report
open coverage/index.html

Working with Translations

This project relies on [flutter_localizations][flutter_localizations_link] and follows the [official internationalization guide for Flutter][internationalization_link].

Adding Strings

  1. To add a new localizable string, open the app_en.arb file at lib/l10n/arb/app_en.arb.
{
  "@@locale": "en",
  "startVeryGoodGame": "Start the Flutter Game",
  "@startVeryGoodGame": {
    "description": "The initial start button of the game application"
  }
}
  1. Then add a new key/value and description
{
  "@@locale": "en",
  "startVeryGoodGame": "Start the Flutter Game",
  "@startVeryGoodGame": {
    "description": "The initial start button of the game application"
  },
  "helloWorld": "Hello World",
  "@helloWorld": {
    "description": "Hello World Text"
  }
}
  1. Use the new string
import 'package:flutter_game/l10n/l10n.dart';

@override
Widget build(BuildContext context) {
  final l10n = context.l10n;
  return Text(l10n.helloWorld);
}

Adding Supported Locales

Update the CFBundleLocalizations array in the Info.plist at ios/Runner/Info.plist to include the new locale.

    ...

    <key>CFBundleLocalizations</key>
	<array>
		<string>en</string>
		<string>es</string>
	</array>

    ...

Adding Translations

  1. For each supported locale, add a new ARB file in lib/l10n/arb.
├── l10n
│   ├── arb
│   │   ├── app_en.arb
│   │   └── app_es.arb
  1. Add the translated strings to each .arb file:

app_en.arb

{
  "@@locale": "en",
  "startVeryGoodGame": "Start the Flutter Game",
  "@startVeryGoodGame": {
    "description": "The initial start button of the game application"
  }
}

app_es.arb

{
  "@@locale": "es",
  "startVeryGoodGame": "Empieza el Muy Buen Juego",
  "@startVeryGoodGame": {
    "description": "El botón de inicio inicial de la aplicación del juego"
  }
}

flutter_game's People

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