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License: MIT License
Most publishers send a "0" string rather than a integer 0 and therefore it is not properly read at "raw"
char("0")>0 therefore the resdtone activates.
Could we possibly first try to parse the message as an integer encoded in a string?
Thanks a lot, great job!!!
Hi, I already mentioned this in the Discord Server but I will post it here too:
So I am making a simple switch, turn it on and it activates red stone dust that sends RAW output
I want to be able to send different numbers from 0 - 15
But when using placing redstone in between the MD redstone and the switch, it sends outputs from 14 - 0
and spams the output making it useless.
As you can see, I can easily send an output of 0 (OFF) or 15 (ON)
by using the Lever on the right, but if I want to send a value of 0 or 14
by using the lever on the left, it spams the MQTT broker with every number between 0 and 14
when turning the lever off...
Please tell me how I can fix this!
Thanks ๐!
I've a spigot server in 1.18.1 in survival mode with your plugin and a mosquito server.
I have already read one or two events from the plugin to my node-red server but I have a problem.
I renamed a lever "MD/LEVIER1/simple" and when I use it (physically or by mqtt) it disappears from the game.
I don't find any issue about that.
Thanks for your help !
It would be great to have some sort of name tag thing to convert existing chests to Mineduino chests so you don't have to replace half your storage(1 side of the big chests) with named chests
With farms that require a lot of chests for storage having some kind of group for the chests would be great to just get the amount of items.
Example output:
[{"material":"white_wool","amount":672},{"material":"pink_wool","amount":12},{"material":"light_grey_wool","amount":534}]
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