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openttd-minchinweb's Issues

'Directable' GS

Original author: [email protected] (April 06, 2011 10:32:14)

Use the AI settings box to allow the player to direct the AI on how to 'play the game for you'.

The settings box is limited to numbers and yes/no.

The bigger question is what would you gain from this? The AI pathfinding is often slow. On the flip side, it might be easier to make it find good pairs to connect or to run optimization, route management, or vehicle upgrades.

Original issue: http://code.google.com/p/openttd-noai-wmdot/issues/detail?id=5

Dominion Land System Roads

Original author: [email protected] (January 22, 2012 01:02:34)

Create a meta road pathfinder that works breaking up longer pathfinding jobs into joining a series of a grid points. The idea to create a network of roads that is sort of similar to the government road network in western Canada.

There is also a hope that this will speed up pathfinding.

Starting from a town, I would have the list of goals the four surrounding grid points.

From one grid point, I would include the next two points in the north-south direction, and the next two points in the east-west direction.

Original issue: http://code.google.com/p/openttd-noai-wmdot/issues/detail?id=45

Pipelines

Original author: [email protected] (April 06, 2011 10:23:08)

Create a system of 'pipelines' for OpenTTD.

Would it be possible to create another road type, with 'plugs' of liquid as vehicles. Give the vehicles ridiculous speed when empty (to model 1 way flow in a pipeline...). Could speed be an effect of how long ago the 'vehicle' went through a pumphouse (station or waypoint). Give it high capital costs and low running costs.

Original issue: http://code.google.com/p/openttd-noai-wmdot/issues/detail?id=2

OpenTTD Industry Ideas

Original author: [email protected] (February 03, 2012 03:43:34)

Church --(Pilgrims)--> Monastery --(Monks)--> Seminary --(Priests)--> Churches

Houses --(Children)--> School --(Smarty Pants)--> University --(Grads)--> Schools

Town --(Garbage)--> Landfill

Houses --(Commuters)--> Office Tower --(Exports)--> Port/Border Crossing

Port/Border Crossing --(Imports)--> Warehouse --(Merchandise)--> Store

Office Tower --(Tourists)--> Attractions

Oil rigs/Oil Wells/Oil Derrick --(Oil)--> Oil Refinery --(Gas)--> Gas Station

Farms --(Grain)--> Elevator --(exports)-->

--(Sulphur)-->

--(VIP)-->

Churches - in the houses part of town, possible for several for a town

Monastery - in remote, hard to get to places; on the ocean, with only a harbor (no heliport), or on the top of the highest mountain, surrounded by steep slopes,  or maybe on an island in the middle of a river

Office Towers may be a separate industry, or just the big buildings in town; produce exports and tourists

Landfills are NOT built in town

Ports are built on the edge of the ocean, perhaps just in the ocean, close to land

Border Crossings are built on land within a few tiles of the edge of the map; import production is based on exports accepted, but with a processing delay (do 50 tons + 50% each month?)

Warehouses could produce Merchandise, bound for stores (in towns) or random products produced my other industries

Attractions (which accept tourists) could be modeled after any number of real world tourist attractions (Eiffel Tower, Disneyland, etc); should Churches accept (a limited number of) tourists?; what should Attractions produce?

Gas Stations and Stores are to be located in town

Sulphur is a major industrial output...

VIP's should have very low production (5-30? /month), pay extremely well, but have very steep falloff for slow transport, and very high decay when waiting in stations

Other industry ideas:

  • recreate Martian scheme from the original Transport Tycoon
  • all/mostly water industries
  • passenger (class) based
  • similar to the workings of the human body
  • update camping site
  • construction zones - have a limited lifespan 
  • transport prices related to amount of cargo produced

Original issue: http://code.google.com/p/openttd-noai-wmdot/issues/detail?id=46

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