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android-breakout's Introduction

Android Breakout v1.0.2

This is a simple game intended to demonstrate various Android features.
It features:

 - Use of OpenGL ES 2.0 for a 2D game, including flat-shaded and
   texture-mapped elements.
 - Smooth animation that isn't tied to a fixed device refresh rate.
 - Use of GLSurfaceView, including considerations for multiple threads.
 - Interaction with the Android application framework, including
   game state save & restore on Activity pause/resume.
 - Handling touch events.
 - GL rendering of locale-specific text.  (A basic Spanish translation
   is included.)
 - Sound effect generation and playback.
 - Separation of core game logic from Android-specific elements.
 - Configurable skill levels, saved preferences, and saved high score.
 - Two-panel user interface that rearranges for landscape vs. portrait.

It also shows some basic 2D collision detection.


Some other things that could be added:

 - Cloud storage for preferences and scores.
 - Use of fancier GL features, like Vertex Buffer Objects, to improve
   rendering efficiency.
 - Better configuration UI.  Could be more attractive, work better on
   phone-sized devices.
 - Custom app icon.

android-breakout's People

Contributors

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android-breakout's Issues

how to implement the recording patch to this game?

i hope it is the right place,
i would like to import this project with the recording patch,
it will help me a lot.

any guide?it should be real complicated for someone who dont know how to use 
pathces?

Thanks,
Yarin


Original issue reported on code.google.com by [email protected] on 21 Dec 2013 at 12:07

Game doesn't end if you go home in the middle

What steps will reproduce the problem?
1. Start game in "never lose ball" mode, let it knock out a couple of bricks.
2. Hit the "home" button.
3. Return to the game using the "recent apps" menu.
4. Wait until the ball knocks out the last brick.

The game should present the "you're winner!" text and end.  Instead, the ball 
just keeps bouncing.

Original issue reported on code.google.com by [email protected] on 30 Nov 2012 at 1:32

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