min2222 / entity-tickrate-api Goto Github PK
View Code? Open in Web Editor NEWallow to change tickrate of each entities
License: GNU General Public License v3.0
allow to change tickrate of each entities
License: GNU General Public License v3.0
It's a weird visual issue that is quite disorientating. When lowering or increasing tickrate past 20 it's almost as though FPS goes down as the game becomes incredibly choppy even at 19 ticks or 21. Now I have checked and for a fact, it's not a FPS issue for sure. I tried with just the mod
I saw someone wrote about this a while ago I wanted to put this here since their issue never got solved since they forgot to post the crash report (which I don't have but I got the logs). I just wanted to leave this here since I really like this mod and I want it to be fixed so I can use it in my custom origins.[
latest.log
](URL) If you need anything please let me know
the game starts freezing when changing the tickrate of a player, regardless of how big the change is. The version is 1.20
Title. With both installed the game crashes on boot. If I disable Entity Tickrate API then it boots. If I enable it and disable Origins then it crashes.
title pretty much says it all, love the mod thank you for it, just a bug
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