mikkomultanen / robotini-racing-simulator Goto Github PK
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License: MIT License
I'd rather see the whole track from the top than the current 1st person'ish view. A toggle between different camera modes might be the best option.
Would be superb to build the sim into a docker image runnable on a server. Would open interesting possibilities!
Based on this it might be possible!
Found a Unity3D docker image: https://hub.docker.com/r/gableroux/unity3d/
Lap timer script could report elapsed time at each spline node.
For example pressing R starts a race:
Would be great to see current speed. We might even (optionally) imprint that on the output frame top row to help with bot development. Estimating speed on the bot code would be great and to be able to compare the estimate with actual.
Should be removed, but most often doesn't :)
Made some real life measurements:
Track dimensions 4m * 6m.
Car dimensions 24cm * 13cm
Acceleration tests:
0.5 seconds full throttle then zero throttle => car moves 4.0m
0.5 seconds full throttle then full brake => car moves 1.15m
1.0 seconds full throttle then full brake => car moves 3.75m
Turning circle:
throttle at 0.1 => turning circle outer distance 1.2m
throttle at 0.5 => drifting around the room out of control (floor more slippery than actual track)
In real life, car performance varies quite a lot. For instance:
All list items are drawn to the top row
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