mikeywalsh / mcts-visualisation Goto Github PK
View Code? Open in Web Editor NEWVisualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
Hello, under what license is this project released under ? I would like to study it to learn from it. Thank you.
At the moment, if a comfortable framerate of at least 30fps is desired, only around 40k nodes can be rendered. This is still good progress, but the current method of generating nodes is very inefficient, as a GameObject is created for every single node in the scene, which have a lot of unnessessery features and tank the framerate.
A better solution would be extending NodeObject to include things like position and then drawing the lines from theres instead of using a GameObject. I would still need to find a way to disable branches of the tree efficiently though, as it's one of the few things GameObjects do quite well
This is a low priority issue and should be addressed if I have any spare time after implementation
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