mikemcshaffry / gamecode4 Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/gamecode4
License: GNU Lesser General Public License v3.0
Automatically exported from code.google.com/p/gamecode4
License: GNU Lesser General Public License v3.0
What steps will reproduce the problem?
1. Launch the editor
2. Open a level file
3. Try to edit the sky actor
4. Note the exception
What is the expected output? What do you see instead?
- No exceptions should occur
Exception text is as follows:
---------------------------
---------------------------
Error in ComponentName SkyRenderComponent
System.NullReferenceException: Object reference not set to an instance of an
object.
at EditorApp.EditorForm.ActorComponentEditor.AddFileElement(XmlNode actorValues, String elementName, Int32 lineNum) in C:\bob\proj\GameCode4\Dev\Source\GCC4Editor\EditorApp\ActorComponentEditor.cs:line 237
at EditorApp.EditorForm.ActorComponentEditor.AddComponentUI(XmlNode actorComponentValues, XmlNode editorComponentValues, Int32 lineNum) in C:\bob\proj\GameCode4\Dev\Source\GCC4Editor\EditorApp\ActorComponentEditor.cs:line 188
---------------------------
OK
---------------------------
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 10:08
What steps will reproduce the problem?
1. Launch the editor
2. Attempt to open a project
What is the expected output? What do you see instead?
- The editor should have knowledge of different projects. Right now, it's
hard-coded to Teapot Wars.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 10:07
What steps will reproduce the problem?
1. Build TeapoWars_2010 in Win32-Debug
What is the expected output? What do you see instead?
Compiler error reporting: "Error 1 error C1083: Cannot open include file:
'd3dx11effect.h': No such file or directory c:\users\user\work\game coding
complete\gamecode4\trunk\source\gcc4\graphics3d\shaders.cpp 53
"
What version of the product are you using? On what operating system?
Windows 7 64bit
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 Mar 2012 at 8:15
What steps will reproduce the problem?
1. Attempt to build LuaPlus
2. Note the failures
What is the expected output? What do you see instead?
- LuaPlus should build properly
LuaPlus uses a non-standard build/make file system called jam, which is used to
generate the appropriate solution and project files needed for LuaPlus. It's a
bit of a fight to get it working so for now, just use the libs that are
included in 3rdParty.zip file.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:55
What steps will reproduce the problem?
1. Launch the editor
2. Load a world file
3. Quit the editor
4. Observe the memory leaks
What is the expected output? What do you see instead?
- There should be no memory leaks.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 10:58
What steps will reproduce the problem?
1. Launch the editor
2. Load a world file
3. Notice how you can't drag an actor
What is the expected output? What do you see instead?
- You should be able to drag an actor to change its transform and do other nice
mouse things with the editor.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 10:41
What steps will reproduce the problem?
1. Add #include <memory> to GameCodeStd.h
2. Run Teapot Wars
What is the expected output?
The game to start up
What do you see instead?
Microsoft Visual Studio Exception
What version of the product are you using?
Latest Code base
On what operating system?
Running Windows 8 Enterprise 64bit with visual Studio 2012 Professional
Please provide any additional information below.
I needed to add #include <memory> to the file to get it to compile but I cannot
get past the heapalloc error.
Original issue reported on code.google.com by [email protected]
on 29 Mar 2013 at 11:21
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both D3D 9 and D3D 11
The workaround is to run the editor in D3D 9, which works just fine.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 10:02
What steps will reproduce the problem?
1. Launch Teapot Wars
2. Notice how the AI teapot snaps to the orientation he wants to go in
What is the expected output? What do you see instead?
- AI Teapots should smoothly rotate over time
This should be an easy fix.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:58
What steps will reproduce the problem?
1. Launch the editor
2. Try to create a new actor
What is the expected output? What do you see instead?
- You should be able to create actors from the editor
The work around is to create a new actor through XML. Once you have a new
actor, you can edit it in the editor.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:59
What steps will reproduce the problem?
1. Trying to build the editor from VS
What is the expected output? What do you see instead?
Working directory should be a relative path, instead it's hardcoded to a
directory on a D:/
What version of the product are you using? On what operating system?
VS 2010 Ultimate
Please provide any additional information below.
Not a huge deal, thought you should know though.
Original issue reported on code.google.com by [email protected]
on 13 Feb 2013 at 7:27
What steps will reproduce the problem?
1. Run TeapotWars in the debugger
2. Note how slowly the AI teapot moves
3. Run TeapotWars outside of the debugger
4. Note how the teapot moves normally
What is the expected output? What do you see instead?
- Timing is the same whether or not the debugger is attached.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:57
What steps will reproduce the problem?
1. Build something other than Win32-Debug
2. Note the errors (which are different depending on the target)
What is the expected output? What do you see instead?
- All targets should work properly
There is likely a configuration issue with the other build targets.
Win32-Debug should work perfectly fine, but the other targets will fail in
different ways.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:53
What steps will reproduce the problem?
1. Run build_vs2010.bat
2. Do a clean rebuild of Teapot Wars
3. Note all the warnings
What is the expected output? What do you see instead?
- build_vs2010.bat should correctly build bullet
The work around is to build bullet manually from Visual Studio. Note that the
debug lib that is packages with the 3rdParty.zip file should work just fine.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:52
What steps will reproduce the problem?
1. Start a server
2. Attempt to connect a client to that server
3. Watch fire rain down upon your village
What is the expected output? What do you see instead?
- You should be able to connect to a server.
The Networking code is currently broken. We're working hard to figure out the
last of the issues.
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 9:38
What steps will reproduce the problem?
1. Attempt to compile on Visual Studio 2010 Express.
2. Note the missing file compilation error
What is the expected output? What do you see instead?
- Compiles just fine on Visual Studio Express
Original issue reported on code.google.com by [email protected]
on 23 Mar 2012 at 8:46
a short is 16 bits
Original issue reported on code.google.com by [email protected]
on 4 Dec 2013 at 8:21
Attachments:
Would be nice if the license could be changed to a more permissive license. The LGPL license still comes with many conditions.
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