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foliaflow's Issues

1.20.6 Sand Duper No Work

Hello, we use Folia for MC 1.20.6
All settings for duper is allow
and we have add FoliaFlow with default settings

But this Sand duper no work.. i have testwith manual sand duper with a gate no work too

Tutorial :
https://www.youtube.com/watch?v=S4HISFFdnuc

And this is the Paper config :

unsupported-settings:
allow-headless-pistons: true
allow-permanent-block-break-exploits: true
allow-piston-duplication: true
allow-tripwire-disarming-exploits: true
allow-unsafe-end-portal-teleportation: true
compression-format: ZLIB
perform-username-validation: true

Could not pass event EntityChangeBlockEvent to FoliaFlow v2.2 java.lang.IllegalStateException: World mismatch: expected world_the_end but got world

java.lang.IllegalStateException: World mismatch: expected world_the_end but got world
	at net.minecraft.world.level.Level.getCurrentWorldData(Level.java:284) ~[?:?]
	at net.minecraft.world.level.Level.getBlockState(Level.java:901) ~[?:?]
	at org.bukkit.craftbukkit.v1_20_R1.block.CraftBlock.getType(CraftBlock.java:242) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at xyz.hynse.foliaflow.watcher.PortalWatcher.onFallingBlockToBlock(PortalWatcher.java:29) ~[FoliaFlow-2.2.jar:?]
	at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor283.execute(Unknown Source) ~[?:?]
	at org.bukkit.plugin.EventExecutor$2.execute(EventExecutor.java:77) ~[kaiiju-api-1.20.1-R0.1-SNAPSHOT.jar:?]
	at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:77) ~[kaiiju-api-1.20.1-R0.1-SNAPSHOT.jar:git-Kaiiju-"95b2d63"]
	at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[kaiiju-api-1.20.1-R0.1-SNAPSHOT.jar:?]
	at io.papermc.paper.plugin.manager.PaperEventManager.callEvent(PaperEventManager.java:61) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.callEvent(PaperPluginManagerImpl.java:126) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:615) ~[kaiiju-api-1.20.1-R0.1-SNAPSHOT.jar:?]
	at org.bukkit.craftbukkit.v1_20_R1.event.CraftEventFactory.callEntityChangeBlockEvent(CraftEventFactory.java:1383) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at org.bukkit.craftbukkit.v1_20_R1.event.CraftEventFactory.callEntityChangeBlockEvent(CraftEventFactory.java:1375) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at net.minecraft.world.entity.item.FallingBlockEntity.tick(FallingBlockEntity.java:207) ~[?:?]
	at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:1407) ~[?:?]
	at net.minecraft.world.level.Level.guardEntityTick(Level.java:1048) ~[?:?]
	at net.minecraft.server.level.ServerLevel.lambda$tick$12(ServerLevel.java:883) ~[?:?]
	at io.papermc.paper.threadedregions.RegionizedWorldData.forEachTickingEntity(RegionizedWorldData.java:544) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:855) ~[?:?]
	at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1676) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:463) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1533) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at io.papermc.paper.threadedregions.TickRegions$ConcreteRegionTickHandle.tickRegion(TickRegions.java:360) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at io.papermc.paper.threadedregions.TickRegionScheduler$RegionScheduleHandle.runTick(TickRegionScheduler.java:385) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at ca.spottedleaf.concurrentutil.scheduler.SchedulerThreadPool$TickThreadRunner.run(SchedulerThreadPool.java:525) ~[kaiiju-1.20.1.jar:git-Kaiiju-"95b2d63"]
	at java.lang.Thread.run(Thread.java:833) ~[?:?]

wolrd -> end √ |end ->world ❌

I have a problem. The gravity block can be used normally from the overworld to the end, but it cannot be used from the end to the overworld。
server use folia bundler 1.20.4 r0.1 shapshot reobf

Refactor project

It would be nice to split that huge main file into smaller and functional files for easier maintaining / optimization.
I consider creating a PR.

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