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Unity-Shader-Effect

Unity中的Shader效果记录(持续添加中。。。)

ShaderEffect(普通shader效果):

2DEffect(一些2D效果):

Blur And Sharpen : 模糊和锐化;

ClickEffect : 点击屏幕扩散效果;

Cooling : 冷却效果;

Draw : 屏幕上画画;

Image Sequence : 图像序列帧;

Dynamic Image : 动态图片效果,可用于优化替代某些UI的动画效果;

Loading : 加载中旋转效果;

Mosaic : 马赛克效果;

SimpleMask : 简单遮罩效果;

UV : UV动画等;


Crush : 挤压效果;

BlackHole : 黑洞效果;

Card : 卡牌特效;

EdgeCheck : 边缘检测;

Reflect : 简单反射效果(通过CubeMap实现);

TransitionColor : 颜色动态变化;

Transparent : 透明效果;

Shelter : 遮挡效果;

Hologram : 扫描线效果


Render Image Effect ((通过Render Texture实现画面的特效(屏幕后处理))):

BasicFix : 纹理混合叠加效果;

Bloom : 角色首击特效;

GrayCtrl : 灰度控制;

NightVision : 夜视效果;

MotionBlur : 运动模糊;

ScreenBroken : 屏幕破裂;

ScreenRotating : 乾坤大挪移;

ScreenWave : 屏幕水波纹;

From Shadertoy(Shadertoy上面的一些shader效果):

Rotating Sphere : 旋转的球

Ocean : 海水渲染(TODO)

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