Comments (2)
Same here.
Have you resolved that problem ?
from winsdkfb.
Hi! I solved that issue calling the FB functions inside of
UnityEngine.WSA.Application.InvokeOnUIThread(async () => { }, false);
the first time that I call an async function, then for the rest of async calls, you should call it inside of
UnityEngine.WSA.Application.InvokeOnAppThread(async () =>{ }, false);
Here is an example:
#if ENABLE_WINMD_SUPPORT
UnityEngine.WSA.Application.InvokeOnAppThread(async () =>
{
List<string> permissionList = new List<string>
{
"email",
"public_profile",
"user_friends"
};
FBSession sess = FBSession.ActiveSession;
sess.FBAppId = 0000; // AppID here
sess.WinAppId = "" // WinAppId here
FBPermissions permissions = new FBPermissions(permissionList);
FBResult result = await sess.LoginAsync(permissions, SessionLoginBehavior.WebAuth);
if (result.Succeeded)
{
// Login success
}
else
{
// Login failed
}
}, false);
#endif
from winsdkfb.
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