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ehdgns3136 avatar ehdgns3136 commented on May 24, 2024

Same here.
Have you resolved that problem ?

from winsdkfb.

BennyFranco avatar BennyFranco commented on May 24, 2024

Hi! I solved that issue calling the FB functions inside of
UnityEngine.WSA.Application.InvokeOnUIThread(async () => { }, false); the first time that I call an async function, then for the rest of async calls, you should call it inside of
UnityEngine.WSA.Application.InvokeOnAppThread(async () =>{ }, false);

Here is an example:

#if ENABLE_WINMD_SUPPORT
    UnityEngine.WSA.Application.InvokeOnAppThread(async () =>
    {
        List<string> permissionList = new List<string>
        {
            "email",
            "public_profile",
            "user_friends"
        };
        
        FBSession sess = FBSession.ActiveSession;
        sess.FBAppId = 0000; // AppID here
        sess.WinAppId = "" // WinAppId here

        FBPermissions permissions = new FBPermissions(permissionList);
        FBResult result = await sess.LoginAsync(permissions, SessionLoginBehavior.WebAuth);

        if (result.Succeeded)
        {
            // Login success
        }
        else
        {
            // Login failed
        }
    }, false);
#endif

from winsdkfb.

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