Comments (2)
Unfortunately, this was a limitation of WGC, especially on older versions of Windows. Recent Windows 11 builds should not have this behavior and should do a better job only updating when there are changes to the window. What version of Windows do you see this on?
from windows.ui.composition-win32-samples.
I had observed this in all versions of Windows, starting with the first version that supported it for classic applications Windows 10 1903 and ending with the current installed Windows 11 22H2. I haven't noticed any change in API behavior between all the intermediate releases. Now, when capturing a game locked at 30 FPS, API sends about 140 frames a second (floating) when on 144 Hz monitor. If it should improve, what could I be doing wrong?
from windows.ui.composition-win32-samples.
Related Issues (20)
- Some samples use `WindowsRuntimeMarshal` class, that is no longer available in .NET 5+ HOT 4
- Cannot use IGraphicsCaptureItemInterop::CreateForWindow with electron apps HOT 6
- This repo is missing important files HOT 4
- How to capture Windows10/11 Virtual Desktop via Windows.Graphics.Capture ? HOT 2
- Accessing screen capture image bytes with MapFlags.DoNotWait for better CPU usage HOT 3
- Can I do successive captures on two different windows HOT 8
- ScreenCapture Sample - write capture stream to disk mp4? HOT 5
- Capture area of a monitor HOT 4
- Memory Leak? HOT 5
- BSODs on 4 separate Hard Drives HOT 3
- Multiple screen captures in a loop cause explorer.exe and native Windows app to lag? HOT 11
- Capture OnFrame Callback very slow on Win11 23H2 HOT 7
- access_denied in CreateForMonitor in some cases HOT 5
- Cannot catch errors in CreateCaptureItemForWindow HOT 3
- Cursor may become invisible when recording some fullscreen games using WGC HOT 6
- Frame has issue after change window state (maximize from normal/ normal from maximize/ ...) HOT 1
- ScreenCaptureforHWND sample leaks handles leading to "Out of memory" crash HOT 1
- ScreenCaptureforHWND sample main thread hang HOT 2
- ScreenCaptureforHWND: How to get the byte data of the captured frame? HOT 4
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from windows.ui.composition-win32-samples.