Comments (3)
The incompatible metadata error occurs when the two .ace files have different global parameters. For example, if one .ace file was baked at the "coarse" setting and the other at the "fine" setting, you won't be able to load them both at once.
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Thanks for you asnwer, we will check it & write result here
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Thanks again for your reply, we re-baked the acoustic date with the same settings and everything worked as expected!
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Related Issues (20)
- PIE crash when loading 2 clients HOT 1
- new project error HOT 2
- Multiple dynamic openings HOT 1
- Unreal 5.3 WWISE plans HOT 26
- delete
- AKEvents and the AcousticsAudio component
- Invalid option usage: configfile Acoustics_Prototype Scene_config.xml HOT 2
- Sound through walls. Audio source settings freezes after moving to another room. HOT 6
- Triton Codec uses AVX instructions; is there an SSE4.2 version available? HOT 2
- A problem about DefaultEngine.ini will be written repeatedly. HOT 5
- Lower probe count and bake time/cost HOT 2
- Triton.LocalProcessor.exe Crashes and no .ACE file created HOT 1
- Failed to create SimulationConfiguration (Unity 2023.2.5f1) HOT 2
- Support for IOS platform in Unity game? HOT 2
- Mismatch between spatial reverb in editor and packaged build HOT 1
- Research Paper 2024 HOT 1
- Nintendo Switch Support HOT 1
- Docker error during local bake HOT 3
- ProjectAcoustics doesn't work for me, even in the sample project HOT 10
- Crash on startup of packaged unreal build HOT 13
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