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gouchouyang avatar gouchouyang commented on June 26, 2024

POPO-20231227-160535
In order to allow the program to run normally, we have temporarily blocked some of the Acoustics code, as shown in the figure

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KyleStorck avatar KyleStorck commented on June 26, 2024

Can you clarify what you mean by "using two or more independent process games"? Do you mean having 2 UE editors open at once?

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gouchouyang avatar gouchouyang commented on June 26, 2024

Can you clarify what you mean by "using two or more independent process games"? Do you mean having 2 UE editors open at once?
Hello KyleStorck, “using two or more independent process games” means when running the process, select "Standalone Game" and "Number of Player ≥2"
POPO-20240102-110353

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KyleStorck avatar KyleStorck commented on June 26, 2024

Thanks for the bug report. We'll investigate this. I tried to replicate your scenario but I haven't seen PostInitProperties get called at game time. Our understanding was PostInitProperties is only called at editor startup. Can you provide any more insight?

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gouchouyang avatar gouchouyang commented on June 26, 2024

Thanks for your reply. We will check internally first to clarify the details of the problem before asking you for further advice~! ❤

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