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mrdl_unity_periodictable's Issues

MRKT errors

Assertion failed on expression: '!name.empty()'
Assembly has reference to non-existent assembly 'Microsoft.MixedReality.OpenXR' (Assets/MRTK/Providers/OpenXR/MRTK.OpenXR.asmdef)
Assembly has reference to non-existent assembly 'Oculus.VR.Editor' (Assets/MRTK/Providers/Oculus/XRSDK/MRTK-Quest/Editor/MRTK.Oculus.Hands.Editor.asmdef)
Assembly has reference to non-existent assembly 'Microsoft.MixedReality.Toolkit.PlaneFinding' (Assets/MRTK/SDK/MRTK.SDK.asmdef)
............
AssemblyDefinitionException: Could not find assembly reference 'Oculus.VR'
UnityEditor.AssemblyDefinitionImporterInspector.LoadAssemblyDefintionState (System.String path) (at D:/unity/Editor/Mono/Inspector/AssemblyDefinitionImporterInspector.cs:717)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

problem

Hello,
I have a hololens 2 at home, and i tried your app. But I have a problem ; the periodic table is into a wall, and I can't move it. Can I have help please ?

About developing an app on Hololens

I developed a small tool software with WPF and wanted to deploy it on Hololens. I packaged it with UWP packaging tool and it was successfully installed on the device, but why did it not work properly?

Elements do not open on click.

I am facing a weird issue where the elements do not expand on click. In the emulator if I spam the enter key then only they open. And on the actual hololens they do not open at all

About developing an app on Hololens

I developed a small tool software with WPF and wanted to deploy it on Hololens. I packaged it with UWP packaging tool and it was successfully installed on the device, but why did it not work properly?

Remove WSATestCertificate.pfx

You should remove the WSATestCertificate.pfx and WSATestCertificate.pfx.meta as the certificate is expired. On building it is automatically recreated. Furthermore, you get a build error with the expired one.

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