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Space Curling

A web based curling game created in Javascript and WebGL and Blender. The game is a product of a project done in the course TNM085 Modelling and simulation at Linköping University, Sweden.

The game is based on the physical modell of a curlingstones way over the ice track, with respect to friction on both translation and rotation, inital velocity and angular velocity.

Created 2014 by Linnea Malcherek, Michael Nilsson, Linnéa Nåbo, Julia Nilsson, Linnéa Mellblom

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