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biohazard's Introduction

biohazard

Get the game on Itch.io

Contributing

  • require java (jre/jdk) 1.8+
  • require Android SDK
  • require Gwt sdk 2.8.1

create a local file local.properties with content :

sdk.dir=Location of your android SDK

Troubleshooting

  • android with eclipse need to export project and external dependencies (in project "Java Build Path" / "Order and Export"

Licence

BIOHAZARD (c) by MGSX

BIOHAZARD is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

You should have received a copy of the license along with this work. If not, see http://creativecommons.org/licenses/by-nc-sa/4.0/.

biohazard's People

Contributors

b2renger avatar mgsx-dev avatar

Watchers

 avatar  avatar

Forkers

b2renger

biohazard's Issues

Pullup circle collisions to libgdx

Some collision algorithms has been coded for this game and doesn't exists in LibGDX framework. It could be a good idea to make a PR for these :

  • moving circle vs static circle
  • moving circle vs moving circle (same as above with relative velocity)
  • static capsule vs static circle

All the above could provide a "collision check version" and "collision with impact information"

cleanup and refactor code

Game has been made for a gamejam so code is a little messy. It would be nice to cleanup and refactor for latter use as tutorials or examples.

Android version

Publish for Android with vibration feature when enemies nibble the home blob.

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