Rigging solvers
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License: MIT License
Rigging solvers
License: MIT License
review and merge working version from the forum http://forum.mgear-framework.com/t/mgear-springnode-gravity/796/32
This has been reported by a LinkedIn contact.
But i just found a small bug i think and was wondering if you know a solution. Cause we are working in maya 2019 in the animation. And on the characters we use a bit of these dynamic chains. But when we use it in combination with the timeline caching of maya 2019 the chains dont work anymore. We have to switch the timeline chaching off and on, and then it works again till i move one of the controllers again...
Need to check this one to see if we can solve this by adding the caching API requirements
From @miquelcampos on December 18, 2017 9:21
In order to connect the joint in Shifter rigs, we have to use 2 multiply matrix and 2 decompose matrix
This is not very "expensive". But... since we use this connection combination in many places, this can be optimized to 1 single node
The new node description
Copied from original issue: mgear-dev/mgear_legacy#121
Hello @JaschaW I will add some extra functionality to the node
rotation offset
negate scaling (or scaler multiplier)
but first I will create the method to use it in apply op module mgear-dev/mgear_core#68
So we never have 0 scale.
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