Code Monkey home page Code Monkey logo

mobile-packages's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

mobile-packages's Issues

Why geolocation always running ?

    # get location data
    Tracker.autorun (computation) ->
        if Geolocation.currentLocation()
            Meteor.call "getNearCities",Geolocation.latLng(),(e,data)->
                Session.set("nearLocations",data)
            computation.stop()

hi I use this code to get location but I need only one time per reload but this seems working always how can I stop this?

Works only on browser?

I am eager to use the mdg:geolocation package on my android app, (meteor 1.0) sadly it doesn't seem to work on android. And no error! (either on emulator or device) Here is my bit of test code:

Meteor.startup(function() {
Meteor.setInterval(function() {
    var position = Geolocation.currentLocation();
    console.log(position);
    if (!position)                                                             
        console.log(Geolocation.error());
}, 10000);
});

So when launched on my chrome browser, here it goes:

Geoposition {timestamp: 1414616019863, coords: Coordinates} 
Geoposition {timestamp: 1414616019863, coords: Coordinates} 
Geoposition {timestamp: 1414616019863, coords: Coordinates} 
Geoposition {timestamp: 1414616019863, coords: Coordinates} 
Geoposition {timestamp: 1414616019863, coords: Coordinates} 
Geoposition {timestamp: 1414616019863, coords: Coordinates} 
...

And on android emulator:

I20141029-22:01:39.663(1) (android:http://meteor.local/client/main.js:4) null
I20141029-22:01:39.665(1) (android:http://meteor.local/client/main.js:6) null
I20141029-22:01:49.673(1) (android:http://meteor.local/client/main.js:4) null
I20141029-22:01:49.678(1) (android:http://meteor.local/client/main.js:6) null
I20141029-22:01:59.682(1) (android:http://meteor.local/client/main.js:4) null
I20141029-22:01:59.686(1) (android:http://meteor.local/client/main.js:6) null
...

It's the same output if I use latLng() instead of currentLocation(). Also, the android emulator shows that the GPS is being used in the top taskbar.

Is there something I do not get? This package should work on android, right?

[Android] Turning GPS on while app is running does not work?

I do no know if it is in the scope of this project, but when I start up, say, simple-map on my Android phone with the GPS turned off, and only then turn the GPS on while the app is running, meteor is unable to catch that activation. (also, the geolocation icon does not appear in the status bar, unless I am using another geolocation app in the background)

Only if I press the back button does it "reload" the app and then it works, and the geolocation icon appears. It also works if I have GPS turned on prior to launching the app.

Is there a way to detect GPS activation within the meteor app? Or should I put a "check again" button on my app that does ̀window.location.reload()` ?

Mobile Location

So, I am getting the same result with my app as with the simple-map app (which I downloaded and tested). I have location working on my desktop, but my physical android device isn't displaying location (giving 0,0 in the simple-map app). Furthermore, my apps GPS icon is visible on the top, so I know it's at least trying to get the location. Also, there is no Geolocation.error printing out.

Edit: I am aware that the emulator doesn't have access to location, that is why I am running it from my android device.

Update: when I deployed to a test meteor server and accessed it through chrome on my android, it asked for my location and then after I allowed it, it still didn't work, although the GPS in the upper right is still blinking.

EXIF information from camera

Is there a way to get EXIF metadata from the camera?

It seems to only report width and height, but not other standard metadata like date or lat/lon. I think the cordova camera can do this normally (outside of meteor).

[Camera] Second call to getPicture doesn't work

To reproduce on ios-device:

  • call getPicture
  • take a picture
  • select "Use Photo"
  • call getPicture again

You get this screen, with a black image:

2015-01-18 18 48 14

Tapping the "take" button does nothing, tapping the "change camera" button appears to show a blurry version of the last picture taken.

You can successfully take a picture again if you restart the app.

Solomo fails to start: "conflict: logging can't be satisfied"

This was done with a newly reinstalled meteor.

➜  solomo git:(master) meteor
Figuring out the best package versions to use. This may take a moment.
Refreshing package metadata. This may take a moment.
Could not resolve the specified constraints for this project:
Error: conflict: logging can't be satisfied

Updating the app via meteor update --release 0.9.4-pre.11 solved the problem for me.

Android app always offline, even if the phone is online

Hi, have an Android app with appcache + reload-on-resume.

I build the app and install the apk in an Android device.

When the app first starts, everything is ok.

Then I force the offline mode on the phone (WI-FI off). I get the info that the app is offline (msg based on Meteor.status()).

When I turn WI-FI on again, the app never recovers from offline mode.

This doesn't happen if I have just appcache (without reload-on-resume) installed.

What am I doing wrong?

Thanks

Addable?

I can't really read meteor package metadata, but I can't add this to my project :(
Tried Meteor 0.9.1.1 and also last tagged release (0.9.2-rc8) off git

Figuring out the best package versions to use. This may take a moment.
Could not satisfy all the specified constraints:
Error: conflict: mdg:camera can't be satisfied

http://i.ytimg.com/vi/2hlu0qd1Huc/hqdefault.jpg

Camera Modal Conflict With Ionic Modal

I am using this package with Ionic. I have a camera button inside an Ionic Modal. When I activate the camera it seems to be behind the Ionic Modal (only when I dismiss the modal I could interact with the camera controls) However, looking at the CSS the camera-popup has the highest z-index.

.camera-popup {
position: fixed;
z-index: 1000;
top: 20%;
width: 320px;
left: 50%;
margin-left: -150px;
font-family: sans-serif;
background: white;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.3);
line-height: 1.3em;
padding: 20px;
border-radius: 10px;
}
.modal-backdrop {
  -webkit-transition: background-color 300ms ease-in-out;
  -moz-transition: background-color 300ms ease-in-out;
  transition: background-color 300ms ease-in-out;
  position: fixed;
  top: 0;
  left: 0;
  z-index: 10;
  width: 100%;
  height: 100%;
  background-color: rgba(0, 0, 0, 0);
}

Warnings on MeteorCamera package

Getting

Warning: Blaze.render without a parent element is deprecated. You must specify where to insert the rendered content.

and

Warning: Blaze.insert has been deprecated.  Specify where to insert the rendered content in the call to Blaze.render.

warning messages on the console. Can this package be updated to the latest Blaze version? Thanks.

Video and camera-popup height on mobile browser

When rendering the camera-popup in mobile browser, the video element get a almost whole screen height, hiding the buttons for take picture and cancel.

I am trying to fix it, but wondering if giving a fixed height to the video element is a bad idea.

cheers

mdg:geolocation ~ position won't be watched / asked again after error

When onError is triggered we should set watchingPosition to false, so then we can call startWatchingPosition again ( and try to fetch the location again ).

At the moment if i received a TIMEOUT error, it doesn't retry and it seems that the app will only update the position if you refresh the page, when you could actually just call watchPosition again and get onPosition callback called.

"more than one device and emulator" on Linux + Android

If I happen to have my Android connected to my Ubuntu when I run meteor run android, meteor will display

error: more than one device and emulator

  • waiting for device -

It's easy enough to disconnect the phone, but is there a better way to handle this situation?

The same error occurs with meteor run android-device if the emulator is still running.

Unsatisfied constraints - can't install with 'meteor add'

Hi!

I'm having trouble adding these packages. They all return me the same error, that the constraints can't be satisfied. If I knew how to find out which constraints aren't satisfied, I might be able to report more clearly, but I've got Meteor 0.9.2-rc8, running with Cordova, and a bunch of other packages, specifically:

  • meteor-platform
  • accounts-ui
  • accounts-password
  • accounts-facebook
  • accounts-twitter
  • natestrauser:font-awesome
  • iron:router

The command and output are as follows:

$ meteor add mdg:camera
Refreshing package metadata. This may take a moment.
Figuring out the best package versions to use. This may take a moment.
Could not satisfy all the specified constraints:
Error: conflict: mdg:camera can't be satisfied

Any idea how to fix this?

Thanks!

Question: Camera.getPicture: source type 1 not available.

I've been trying to get the camera to work with the simple-photo example.
I consistently get this message. Even after updating to rc8 and changing the camera dependency from 3.0 to 3.1.
When I change sourceType to Camera.PictureSourceType.PHOTOLIBRARY it does ask for permission to the photo library and if I allow it shows what's there.

Any thoughts?

Crashes App

It works fine in browser, but when I try 'meteor run android', I get:

Error: version not found: 0.3.10 : org.apache.cordova.geolocation/0.3.10
at RegClient.

App restarts after confirming photo from back camera on android

You can try using the simple-photo example.

Run it on your Android phone, take a photo using the back camera, then press "OK" : the screen will go dark and the meteor splash screen will reappear, meaning the app just restarted.

I launched it using meteor run android-device : no error in the client or server console.

Camera not working on iOS 8?

I'm sure I must be missing something here since these are mobile packages but I can't seem to make the Camera work on IOS8 (Safari nor Chrome). I'm just getting a message that reads "Sorry, this browser is currently not supported for camera functionality".

Am I missing any package that should be added?

Styling with Viewport

In camera.less, the popup window is sized to a particular pixel width. When designing for mobile with bootstrap-3 and a viewport setting, this causes the 'Use Photo' button to be off screen with no way to click that button.

  &.camera-popup-wide {
    width: 480px;
    margin-left: -240px;
    top: 5%;
  }

Camera doesn't seem to work in iOS8

I know I correctly implemented the camera package because viewing my meteor app in the browser works correctly and returns a photo, the iOS app on my 6 Plus in iOS 8 will let me take a photo but nothing gets returned while doing:

if (Meteor.isClient) {
  // counter starts at 0
  Session.setDefault("counter", 0);

  Template.hello.helpers({
    counter: function () {
      return Session.get("counter");
    },
    picture: function(){
      return Session.get("picture");
    }
  });

  Template.hello.events({
    'click button': function () {
      // increment the counter when button is clicked
      MeteorCamera.getPicture(function(err,res){
        if(!err) Session.set("picture", res);
      })
    }
  });
}

Console in Xcode and meteor show nothing wrong after selecting the photo though

Cordova geolocation not working on Android M preview

May have to do with new permission schemes in android M preview.

I know this is a preview release of the OS but I thought we'd better be aware in advance.

Also this may have more to do with cordova.

If so let me know.

Many thanks!

Deprecated UI call in photo-browser.js

In photo-browser.js

UI.insert(view, document.body);

Warning: Blaze.insert has been deprecated. Specify where to insert the rendered content in the call to Blaze.render.

Camera.destinationType to FILE_URI rather than DATA_URL

does the options params allow for navigator.camera.DestinationType.FILE_URI rather than the Data URI string?

As per Cordova's camera docs:
To avoid common memory problems, set Camera.destinationType to FILE_URI rather than DATA_URL.

[GeoLocation] iOS Cordova not working.

I have been able to get GeoLocation to work in every case but iOS Cordova (Only tested in iOS 8). This works on iPhone mobile safari and in Android cordova:

Meteor.startup(function() {
  if (Meteor.isCordova) {
    Tracker.autorun(function () {
      if (Meteor.user()) {
        var geo = Geolocation.latLng()
        console.log('GEO ERROR:', Geolocation.error())
        console.log('geo:', geo)
        if (geo && geo.lat && geo.lng) {
          geo.lat = geo.lat.toFixed(5)
          geo.lng = geo.lng.toFixed(5)
          var old = App.currentLocation.get()
          if (old.lat != geo.lat || old.lng != geo.lng) {
            App.currentLocation.set(geo) 
          }
        }
      }
    });
  }
});

Is there some configuration I am missing or is this a bug?

Thanks!

Cordova, remote server

Hello Sir.
I'd like if there is some way to create a Meteor Cordova App linked to a remote server (.meteor.com) and how it would be.
Thank you very much.

mdg:location ~ Geolocation.currentLocation() returns null even when location is available through browser navigator.geolocation.getCurrentPosition

The first time i install my app the application is getting an onError "TIMEOUT" and don't try to fetch the position anymore.

The side effect is that Geolocation.currentLocation() will be null even after the user has authorized the location service, therefore making the location available through: navigator.geolocation.getCurrentPosition( my_callback )

related to: #62

Error: Template is not defined when trying to set-up a test project

Dear,

I always get next error:
ReferenceError: Template is not defined
W20141111-10:02:01.043(1)? (STDERR) at app/solomo/packages/google-maps/maps.js:150:1

When starting: meteor run android

Is my procedure to set up a test-project correct?

  1. meteor create
  2. git clone to get the files from mobile-packages and copy them in the /packages folder
  3. copy the files under /examples to the root of
  4. meteor add-platform android
  5. meteor add mdg:camera and same for mdg:geolocation and mdg:reload-on-resume
  6. meteor run android

Thanks in advance for any help!

[Reload] FR: alternate method of reloading

I think a better user experience would be for the refresh to happen when the user leaves the app, like this:

window.addEventListener 'blur', ->
  # reload if new version available

(Occasionally doesn't fire until app is brought back to foreground.)

Also, think it would be good to distinguish in the readme that you don't mean the user has to quit the app, just leave it (send to background) and return:

http://cordova.apache.org/docs/en/4.0.0/cordova_events_events.md.html#resume

Camera on android emulator needs sd card

Hello everybody,

After adding the camera package and testing it out in the android emulator, i get the following error :
selection_419

Any idea how to tweak the emulator to support sdcards ?

[geolocation] latLng only works after calling currentLocation

I give the tab access to my location, and I then do the following in the console:

> Geolocation.latLng()
null
> Geolocation.currentLocation()
Geoposition {timestamp: 1422413895716, coords: Coordinates}
> Geolocation.latLng()
Object {lat: 37.0..., lng: -122.0...}

App crashes when photo is taken

The camera package works well every now and then and is great when it does. The problem comes once a photo is taken and on accepting the captured image the app crashes and restart.

I don't know what is happening or how to go around this issue.
Any help appreciated!

[Camera] Use a background thread

I get this warning when calling getPicture on ios-device:

THREAD WARNING: ['Camera'] took '1005.238281' ms. Plugin should use a background thread.

When does the Geolocation become available?

I am writing an app using Geolocation, but having trouble accessing the Geolocation object. For example, I have tried to access Geolocation.latLng() in my subscriptions (to filter the data by geolocation), but it keeps returning null. When/where is the Geolocation object available?

Styling width issues

The various UI components don't handle small screen widths very gracefully.

E.g 1:

screen shot 2014-10-27 at 12 08 18 pm

And:

screen shot 2014-10-27 at 12 08 57 pm

Listen to "location ready" ?

Let's say i have a client side app with some javascript code which needs to know when the location is available.

Is there a simple "event" for that?

Sorry i'm still in this phase where everything is too magic and i can't figure out basics ( as in: i bet there is some general "meteor way" )

[FR] Add ability to reload without restarting app

Can be used to display a message to the user that says "new version available, restart the app to update."

It would be nice to be able to display a message, "New version available, click here to update", and then the in-app browser refreshes to the new version, especially since many users don't know how to restart apps. Could a Reload.update() function be added?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.