Code Monkey home page Code Monkey logo

metadata's Issues

package.json as metadata

I'm considering writing a separate plugin to import package.json as metadata. Would it be a better to just fork the repo and add it?

Possible to get example of use

I have the following, as shown in the readme:

.use(metadata({
templatedata: 'templatedata.yaml'
}))

and

templatedata.yaml in the 'src' directory (containing varname: value)

But varname when used in a template is not recognised

I think I just need to do more, but I can not see an example of use (and that is something that can help others too).

EDIT: tried also with .json and json data form, same result. No global metadata (at least not available to templates)

yaml not parsed if used with json

my metalsmith.json:

"metalsmith-metadata": {
    "site": "json/site.json",
    "author": "json/author.json",
    "photos": "yaml/photos.yaml",
    "works": "yaml/works.yaml"
}

site, author parse correctly and are being passed to Handlebars, but yaml files are not. i have checked all files (both .json and .yaml) with JSONLint and YAMLint, and they are all valid.

i even tried parsing only one yaml file, but it didn't work. any ideas?

using metadata in build script

Some metadata imported from a json file could be useful in the build script, for example as a parameter for some other modules.

Can we use metadata in build script ? If yes, how ?

In my case, I need this feature when I use the metalsmith-feed plugin :

  • I define the path of the rss feed in my json metadata file
  • I use this path in my handlebars template, to offer a link to my users in the web pages' footer
  • I have to redefine the path of the rss feed as a parameter of metalsmith-feed which is accepting a destination parameter that represent the file path to write the rendered XML feed

I want to declare the path once in the json file of metadata and use the var at both places :

  • the handlebars template of my footer (to give users a link to the rss feed)
  • the metalsmith-feed configuration file in my build script

Preprocess markdown in metadata?

It'd be great if there were an option to preprocess markdown in metadata. At the moment it's a difficult thing to do with metalsmith.

Add built-in support for CSV/TSV

Use case:

Excel/Google sheet worksheets saved as CSV/TSV

  • Use https://www.npmjs.com/package/csv-parse as optional peerDependency (similar to toml implementation)
  • CSV can be parsed either as array of arrays or array of objects. A CSV is not guaranteed to have a header row so array of arrays is safer.
  • will require being able to specify options at some point (breaking change with current)

Incompability with metalsmith-watch

Hello,

I'm encountering an issue when using this plugin along with the metalsmith-watch plugin.

The problem is that the metalsmith-watch plugin calls the middleware stack and only passes the files that actually changed (which is the expected behavior). Therefore when metalsmith-metadata try to loads the desired metadata files, they do not exists anymore (unless they have been edited). And so it throws an error.

Make metadata file locations clearer

It would be good if the Readme made it clearer that the metadata files in question need to be loaded in the metalsmith 'tree', e.g. in your src directory if using default options. Took me a while to figure this out - had to look at the source.

As you invoke metalsmith on __dirname I think you could reasonably expect it to find metadata files relative to there (I did).

You might also expect absolute file paths to work (perhaps if invoking from some higher-level tool, gulp etc) and of course they don't for the same reason. I think this is reasonable, but should probably be noted as well.

Thanks!

Is this project being maintained?

cc: @ianstormtaylor
I just started using metalsmith (and I really like it), but it seems like some of the plugins aren't being maintained. Do you guys need any help? Seems like people using this are running into some of the same issues I did.

cannot find file?

i get the error:

  Metalsmith · file "./config.yml" not found

in my metalsmith.json file i point to the config file as

    "metalsmith-metadata": {
      "config": "./config.yml"
    },

I have the config.yml file in the root directory

Publish to NPM

I've been migrating the PlayCanvas Developer Site to the shiny new @metalsmith-prefixed NPM packages. Great to see these being updated! Is the metadata plugin going to be published to NPM as @metalsmith/metadata soon?

Using metadata in Handlebars helper functions

I was writing a question about this, but did some more research and figured it out. It wasn't obvious to me, so I'm assuming someone else might be struggle with it too.

If you want to use metadata (global or imported) in a Handlebars helper function, include options as your last parameter. Then options.data.root will be the global metadata object. If imported a key foo with metalsmith-metadata, you can access it as options.data.root.foo.

Assume foo.json is imported to foo

{
    "bar": "Hello, World!"
}

helper, registered as 'foobar'

module.exports = function (parm, options) {
    var foo = options.data.root.foo;
    return(foo.bar);

Template

{{foobar}}

will produce output

Hello, World!

You can also access any file-level metadata in options.data.root, for example if you have a title key in your document, options.data.root.title

You can get a sense of what's in options.data.root by registering the following helper and calling it in a template.

module.exports = function (filename, options) {
    var md = options.data.root;
    for (i in md) {
        console.log(i + " | " + md[i]);
    }
};

This will log keys and values. Note that some values will be objects, but they should be obvious (partials, knownHelpers, etc.).

Metalsmith team
I'm not sure exactly where this information should go. It's related to using metalsmith-metadata, but also general to metalsmith (global metadata). It's focused on Handlebars helpers, but may apply to other templating engines. Tell me where you want this documented and I'll try to make it happen.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.