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InkHandler loses the information of the original hardware pen sample...

What steps will reproduce the problem?
1. Use an InkHandler
2. In the Ink object that is returned by the InkHandler, all the
coordinates are small numbers. There is no way to access the original
coordinates.
3. This is because the handleEvent method uses the percentageCoordinates
(which is relative to the region). Ideally, it should maintain the original
event object somewhere, so that getOriginalSample is accessible.




Original issue reported on code.google.com by [email protected] on 14 Nov 2007 at 1:18

The UI SUcks

What steps will reproduce the problem?
1. Start the program.
2.
3.

What is the expected output? What do you see instead?


Please use labels and text to provide additional information.


Original issue reported on code.google.com by [email protected] on 16 Aug 2006 at 11:11

Batched Event Handling

Allow developers to trigger events through the docking of the pen. Will 
need to support calibration between batched coordinates and streamed 
coordinates.

Original issue reported on code.google.com by [email protected] on 11 Nov 2006 at 11:55

ClickHandler should not fire an event on Strokes

What steps will reproduce the problem?
1. Add a ClickHandler
2. Draw a long stroke (e.g., a curve)
3. The ClickHandler is fired. This shouldn't happen. The ClickHandler
should fire only if the pen hasn't traveled too far, and (possibly) if the
click happens relatively quickly. 

Original issue reported on code.google.com by [email protected] on 16 Nov 2007 at 3:07

Event Save & Replay

Allow users to save an event stream (batched & real-time), and then replay 
this event stream to simulate the pen.

Original issue reported on code.google.com by [email protected] on 11 Nov 2006 at 11:51

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