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This project forked from ahmed310/maptool_unity
License: GNU General Public License v3.0
maptool_unity's Introduction
- Open Map Editor window [Tools/MapEditor]
- Create New Map or load existing map to edit
- Left mouse button click to paint a block
- Right mouse button click to erase a block
- Continues[fast] draw mode, hold shift key & hover mouse cursor over grid it will paint the selected block
- Continues[fast] erase mode, hold control key & hover mouse cursor over blocks it will remove the block
- Attach MapBlock script to your tile & put it under Resouces/TileSet folder
- Map is saved as xml file under Resources/Maps folder
- Map grid botton left corner is aligned to Zero position world
Note: set scene view to top & ISO (otherwise mouse clicks will not work)
Attach MapBlock script to your tile prefab
- 1: Define map dimensions
- 2: Rotate Last spawned or selected block
- 3: Type a map name and save it
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